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How many copies did Reverse Defenders sell?

Estimated copies sold
≈ 942–2k
$5k–$14k after Steam's cut $9k–$21k before Steam's cut
from 38 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Reverse Defenders and predicted how it would do from its 8 similar games. Every figure here, including Reverse Defenders's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 14k–82k
best case 180k (Ratropolis)
Games like Reverse Defenders

A typical game among these

≈ 14k–82k copies

≈ $76k–$541k after Steam's cut

from ~605 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Ratropolis at ≈ 137k–223k copies, ≈ $680k–$1.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 360 reviews in their first month; the range was 15 to 4k.
The genre you'd be entering
These games
The similar games share Tower Defense (7 of 8) and Card Game (5 of 8).
The winners
Winners here lead with Deckbuilding + Card Battler, priced around $18.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyRogue-lite

Sizing up your own game? See how many copies games in its genre usually sell before you build it.