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How many copies did SCP Strategy sell?

Estimated copies sold
≈ 15k–24k
$28k–$75k after Steam's cut $51k–$116k before Steam's cut
from 588 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SCP Strategy and predicted how it would do from its 8 similar games. Every figure here, including SCP Strategy's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 40k–50k
best case 458k (Nodebuster)
Games like SCP Strategy

A typical game among these

≈ 40k–50k copies

≈ $211k–$298k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Nodebuster at ≈ 349k–567k copies, ≈ $287k–$771k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 585 reviews in their first month; the range was 283 to 947.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Management (3 of 8).
The winners
Winners here lead with Clicker + Idler, priced around $12.
When they shipped
The similar games span 2015 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cosmonautica
2015
Est. copies
≈ 58k–94k
SteamSpy 200k–500k
Est. revenue
$160k–$429k after Steam's cut $290k–$660k before Steam's cut
$9.99
1k reviews
Mixed
TradingSpace
My Little Life
2025
Est. copies
≈ 29k–47k
SteamSpy 20k–50k
Est. revenue
$48k–$129k after Steam's cut $87k–$198k before Steam's cut
$5.99
1k reviews
Very Positive
Life SimSimulation
Nodebuster
2024
Est. copies
≈ 349k–567k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$287k–$771k after Steam's cut $522k–$1.2M before Steam's cut
$2.99
14k reviews
Overwhelmingly Positive
CasualClicker
Radio Commander: Vietnam '64
2019
Est. copies
≈ 60k–97k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$328k–$882k after Steam's cut $596k–$1.4M before Steam's cut
$19.99
2k reviews
Mostly Positive
SimulationSingleplayer
Merchant of the Skies
2020
Est. copies
≈ 57k–92k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$234k–$628k after Steam's cut $425k–$967k before Steam's cut
$14.99
2k reviews
Very Positive
TradingBase-Building
Car Detailing Simulator
2022
Est. copies
≈ 31k–50k
SteamSpy 100k–200k
Est. revenue
$136k–$367k after Steam's cut $248k–$564k before Steam's cut
$15.99
1k reviews
Mostly Positive
SimulationAutomobile Sim
Warsim: The Realm of Aslona
2022
Est. copies
≈ 55k–90k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$151k–$407k after Steam's cut $275k–$626k before Steam's cut
$9.99
2k reviews
Overwhelmingly Positive
Text-BasedSimulation
Species: Artificial Life, Real Evolution
2018
Est. copies
≈ 30k–50k
SteamSpy 100k–200k
Est. revenue
$168k–$451k after Steam's cut $305k–$693k before Steam's cut
$19.99
1k reviews
Mostly Positive
SimulationSandbox

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