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How many copies did My Little Life sell?

Estimated copies sold
≈ 29k–47k
$48k–$129k after Steam's cut $87k–$198k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid My Little Life and predicted how it would do from its 8 similar games. Every figure here, including My Little Life's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.5M–1.8M
best case 57.1M (Stardew Valley)
Games like My Little Life

A typical game among these

≈ 1.5M–1.8M copies

≈ $11.7M–$15.1M after Steam's cut

from ~48k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 951 to 51k.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Life Sim (4 of 8).
The winners
Winners here lead with Life Sim + Simulation, priced around $15. The breakout hits carry Life Sim + Character Customization + Free to Play; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Unpacking
2021
Est. copies
≈ 1.0M–1.7M
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.2M before Steam's cut
$19.99
41k reviews
Very Positive
RelaxingCute
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
The Sims™ 4
2020
Est. copies
≈ 5.0M–8.1M
4.2x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
201k reviews
Very Positive
Life SimCharacter Customization
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
22x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.8M–$20.9M after Steam's cut $14.1M–$32.1M before Steam's cut
$19.99
57k reviews
Overwhelmingly Positive
SandboxGod Game
Potion Craft: Alchemist Simulator
2022
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.3M before Steam's cut
$19.99
45k reviews
Very Positive
CraftingSingleplayer
TCG Card Shop Simulator
2026
Est. copies
≈ 1.3M–2.0M
SteamSpy 2M–5M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before Steam's cut
$19.99
51k reviews
Overwhelmingly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.