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How many copies did Gangsta Magic sell?

Estimated copies sold
≈ 1k–2k
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
from 42 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gangsta Magic and predicted how it would do from its 8 similar games. Every figure here, including Gangsta Magic's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 846–2k
best case 10k (Petal Crash)
Games like Gangsta Magic

A typical game among these

≈ 846–2k copies

≈ $1k–$2k after Steam's cut

from ~41 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Petal Crash at ≈ 7k–12k copies, ≈ $20k–$53k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 16 reviews in their first month; the range was 13 to 102.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Puzzle (8 of 8) and Arcade (6 of 8).
The winners
Winners here lead with Puzzle + Arcade, priced around $9. The breakout hits carry Female Protagonist + Psychological Horror + Souls-like; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2021. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Reflection of Mine
2017
Est. copies
≈ 9k–14k
6.2x vs typical
SteamSpy 50k–100k
Est. revenue
$21k–$57k after Steam's cut $39k–$88k before Steam's cut
$8.99
250 reviews
Very Positive
Psychological HorrorPuzzle-Platformer
Tantal
2020
Est. copies
≈ 471–766
SteamSpy under 20k
Est. revenue
$128–$345 after Steam's cut $233–$531 before Steam's cut
$0.99
19 reviews
Positive
CasualAdventure
Hero Puzzle
2020
Est. copies
≈ 2k–3k
2.0x vs typical
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before Steam's cut
$1.99
80 reviews
Mixed
CasualAdventure
Sly Slime
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$665–$2k after Steam's cut $1k–$3k before Steam's cut
$1.99
49 reviews
Positive
CasualPuzzle
Neon
2021
Est. copies
≈ 2k–3k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $15k–$33k before Steam's cut
$16.99
69 reviews
Very Positive
CasualAction
Fill all
2020
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$653–$2k after Steam's cut $1k–$3k before Steam's cut
$2.99
32 reviews
Positive
CasualIndie
Rotatex 2
2021
Est. copies
≈ 595–967
SteamSpy 20k–50k
Est. revenue
$817–$2k after Steam's cut $1k–$3k before Steam's cut
$4.99
24 reviews
Positive
Petal Crash
2020
Est. copies
≈ 7k–12k
7.2x vs typical
SteamSpy under 20k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before Steam's cut
$9.99
292 reviews
Very Positive
IndiePuzzle

Sizing up your own game? See how many copies games in its genre usually sell before you build it.