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How many copies did Rotatex 2 sell?

Estimated copies sold
≈ 595–967
$817–$2k after Steam's cut $1k–$3k before Steam's cut
from 24 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rotatex 2 and predicted how it would do from its 8 similar games. Every figure here, including Rotatex 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 112k–171k
best case 356k (Deepest Sword)
Games like Rotatex 2

A typical game among these

≈ 112k–171k copies

≈ $248k–$767k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Deepest Sword at ≈ 271k–441k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 815 reviews in their first month; the range was 399 to 1k.
The genre you'd be entering
These games
The similar games share Platformer (8 of 8) and Precision Platformer (5 of 8).
The winners
Winners here lead with Platformer, priced around $5. The breakout hits carry Pixel Graphics + Great Soundtrack; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deepest Sword
2021
Est. copies
≈ 271k–441k
3.5x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Very Positive
Pixel Graphics2D Platformer
VVVVVV
2010
Est. copies
≈ 667k–1.1M
3.4x vs typical
SteamSpy 500k–1M
Est. revenue
$916k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$4.99
11k reviews
Overwhelmingly Positive
Pixel GraphicsPrecision Platformer
140
2013
Est. copies
≈ 297k–483k
SteamSpy 200k–500k
Est. revenue
$408k–$1.1M after Steam's cut $741k–$1.7M before Steam's cut
$4.99
5k reviews
Very Positive
PlatformerIndie
10 Second Ninja X
2016
Est. copies
≈ 138k–225k
SteamSpy 500k–1M
Est. revenue
$380k–$1.0M after Steam's cut $690k–$1.6M before Steam's cut
$9.99
3k reviews
Mostly Positive
ActionIndie
I wanna be the Creator
2019
Est. copies
≈ 87k–141k
SteamSpy 200k–500k
Est. revenue
$143k–$384k after Steam's cut $260k–$591k before Steam's cut
$5.99
3k reviews
Very Positive
ActionLevel Editor
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $955k–$2.2M before Steam's cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Leap Year
2024
Est. copies
≈ 80k–129k
SteamSpy 100k–200k
Est. revenue
$109k–$294k after Steam's cut $199k–$452k before Steam's cut
$4.99
3k reviews
Overwhelmingly Positive
ExplorationPrecision Platformer
Tomb Raider IV-VI Remastered
2025
Est. copies
≈ 45k–73k
too small to compare
SteamSpy 20k–50k
Est. revenue
$371k–$996k after Steam's cut $674k–$1.5M before Steam's cut
$29.99
2k reviews
Very Positive
ActionAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.