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How many copies did Little Sim World sell?

Estimated copies sold
≈ 19k–30k
$93k–$249k after Steam's cut $168k–$383k before Steam's cut
from 755 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Little Sim World and predicted how it would do from its 8 similar games. Every figure here, including Little Sim World's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 835k–947k
best case 6.5M (The Sims™ 4)
Games like Little Sim World

A typical game among these

≈ 835k–947k copies

≈ $9.9M–$15.2M after Steam's cut

from ~28k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Sims™ 4 at ≈ 5.0M–8.1M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 951 to 20k.
The genre you'd be entering
These games
The similar games share Dating Sim (6 of 8) and Life Sim (6 of 8).
The winners
Winners here lead with Life Sim + Character Customization. The breakout hits carry Free to Play + Sandbox + Singleplayer; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.