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How many copies did Love n War: Hero by Chance sell?

Estimated copies sold
≈ 31k–50k
$25k–$68k after Steam's cut $46k–$105k before Steam's cut
from 1k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Love n War: Hero by Chance and predicted how it would do from its 8 similar games. Every figure here, including Love n War: Hero by Chance's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5.6M–11.5M
best case 40.7M (Wallpaper Engine)
Games like Love n War: Hero by Chance

A typical game among these

≈ 5.6M–11.5M copies

≈ $83.5M–$114.1M after Steam's cut

from ~269k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Anime (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Wallpaper Engine at ≈ 31.0M–50.3M copies, ≈ $42.5M–$114.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 37k reviews in their first month; the range was 21k to 183k.
The genre you'd be entering
These games
The similar games share Anime (3 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $5. The breakout hits carry Utilities + Software + Design & Illustration; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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≈ 31.0M–50.3M
3.8x vs typical
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