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How many copies did rod (removed) sell?

Estimated copies sold
≈ 8k–13k
from 321 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid rod (removed) and predicted how it would do from its 8 similar games. Every figure here, including rod (removed)'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 59k–88k
best case 12.4M (Deep Rock Galactic)
Games like rod (removed)

A typical game among these

≈ 59k–88k copies

≈ $464k–$580k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Dwarf (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Deep Rock Galactic at ≈ 9.4M–15.3M copies, ≈ $77.8M–$209.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 510 reviews in their first month; the range was 184 to 40k.
The genre you'd be entering
These games
The similar games share Dwarf (3 of 8) and Co-op (2 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30. The breakout hits carry Co-op + PvE + FPS; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

KeeperRL
2024
Est. copies
≈ 45k–73k
SteamSpy 100k–200k
Est. revenue
$247k–$665k after Steam's cut $450k–$1.0M before Steam's cut
$19.99
2k reviews
Very Positive
UndergroundSimulation
First Dwarf
2024
Est. copies
≈ 9k–15k
too small to compare
SteamSpy 50k–100k
Est. revenue
$65k–$175k after Steam's cut $118k–$269k before Steam's cut
$24.99
381 reviews
Mostly Positive
Early Access3D
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
210x vs typical
SteamSpy 5M–10M
Est. revenue
$77.8M–$209.2M after Steam's cut $141.5M–$321.9M before Steam's cut
$29.99
380k reviews
Overwhelmingly Positive
DwarfCo-op
Noble Fates
2021
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$253k–$681k after Steam's cut $460k–$1.0M before Steam's cut
$24.99
1k reviews
Very Positive
Early AccessColony Sim
Life is Hard
2021
Est. copies
≈ 14k–22k
too small to compare
SteamSpy 100k–200k
Est. revenue
$38k–$102k after Steam's cut $69k–$156k before Steam's cut
$9.99
555 reviews
Mixed
StrategyIndie
We Are The Dwarves
2016
Est. copies
≈ 67k–109k
SteamSpy 20k–50k
Est. revenue
$276k–$742k after Steam's cut $502k–$1.1M before Steam's cut
$14.99
2k reviews
Mixed
IndieAdventure
Maelstrom
2019
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
Free to PlayPirates
Thea 2: The Shattering
2019
Est. copies
≈ 62k–101k
SteamSpy 200k–500k
Est. revenue
$429k–$1.2M after Steam's cut $780k–$1.8M before Steam's cut
$24.99
2k reviews
Mostly Positive
StrategyRPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.