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wishvane

How many copies did rod (removed) sell?

Estimated copies sold
≈ 8k–13k
from 323 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left rod (removed) out and predicted the genre from its 8 similar games. Every figure here, including rod (removed)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 57k–87k
best case 13.1M (Deep Rock Galactic)
The Dwarf genre

6 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 57k–87k copies
≈ $458k–$576k after Steam's cut
from ~2k reviews
Best case
≈ 10.0M–16.2M copies
Deep Rock Galactic · ≈ $82.3M–$221.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Dwarf (3 of 8) and Co-op (2 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30. The breakout hits carry Co-op + PvE + FPS; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

KeeperRL
2024
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$237k–$638k after Steam's cut $432k–$982k before the cut
$19.99
2k reviews
Very Positive
UndergroundSimulation
First Dwarf
2024
Est. copies
≈ 9k–15k
too small to compare
SteamSpy 50k–100k
Est. revenue
$62k–$166k after Steam's cut $112k–$256k before the cut
$24.99
375 reviews
Mostly Positive
Early Access3D
Deep Rock Galactic
2020
Est. copies
≈ 10.0M–16.2M
210x vs typical
SteamSpy 5M–10M
Est. revenue
$82.3M–$221.3M after Steam's cut $149.7M–$340.5M before the cut
$29.99
378k reviews
Overwhelmingly Positive
DwarfCo-op
Noble Fates
2021
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$252k–$678k after Steam's cut $458k–$1.0M before the cut
$24.99
1k reviews
Very Positive
Early AccessColony Sim
Life is Hard
2021
Est. copies
≈ 14k–22k
too small to compare
SteamSpy 100k–200k
Est. revenue
$38k–$102k after Steam's cut $69k–$156k before the cut
$9.99
555 reviews
Mixed
StrategyIndie
We Are The Dwarves
2016
Est. copies
≈ 66k–108k
SteamSpy 20k–50k
Est. revenue
$274k–$736k after Steam's cut $498k–$1.1M before the cut
$14.99
2k reviews
Mixed
IndieAdventure
Maelstrom
2019
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
Free to PlayPirates
Thea 2: The Shattering
2019
Est. copies
≈ 62k–101k
SteamSpy 200k–500k
Est. revenue
$428k–$1.1M after Steam's cut $777k–$1.8M before the cut
$24.99
2k reviews
Mostly Positive
StrategyRPG

Sizing up your own game? See what its genre can realistically do before you build it.