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wishvane

How many copies did Thea 2: The Shattering sell?

Estimated copies sold
≈ 62k–101k
$428k–$1.1M after Steam's cut $777k–$1.8M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Thea 2: The Shattering out and predicted the genre from its 8 similar games. Every figure here, including Thea 2: The Shattering's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–123k
best case 790k (Shadowverse CCG)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 12k–123k copies
≈ $32k–$548k after Steam's cut
from ~604 reviews
Best case
≈ 602k–979k copies
Shadowverse CCG
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (8 of 8) and Card Battler (7 of 8).
The winners
Winners here lead with Card Battler + Trading Card Game, priced around $13.
The era
The games you compared span 2016 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SteamSpy under 20k
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Turn-Based StrategyDeckbuilding
Frost
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DeckbuildingCard Game
天外武林 (Traveler of Wuxia)
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Est. copies
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5.3x vs typical
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$527k–$1.4M after Steam's cut $958k–$2.2M before the cut
$24.99
3k reviews
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Shadowverse CCG
2016
Est. copies
≈ 602k–979k
25x vs typical
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Free
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DungeonTop
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The Dead Await
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Est. copies
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StrategyManagement
Ratropolis
2020
Est. copies
≈ 145k–236k
9.1x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.