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wishvane

How many copies did WitchHand sell?

Estimated copies sold
≈ 15k–25k
$50k–$134k after Steam's cut $91k–$207k before the cut
from 632 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WitchHand out and predicted the genre from its 8 similar games. Every figure here, including WitchHand's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 127k–190k
best case 1.5M (TCG Card Shop Simulator)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 127k–190k copies
≈ $762k–$1.4M after Steam's cut
from ~5k reviews
Best case
≈ 1.2M–1.9M copies
TCG Card Shop Simulator · ≈ $6.4M–$17.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Card Game (3 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20. The breakout hits carry Economy + Collectathon + Trading Card Game; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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RPGCard Game

Sizing up your own game? See what its genre can realistically do before you build it.