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How many copies did I Was a Teenage Exocolonist sell?

Estimated copies sold
≈ 120k–195k
$827k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
from 5k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid I Was a Teenage Exocolonist and predicted how it would do from its 8 similar games. Every figure here, including I Was a Teenage Exocolonist's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–1.3M
best case 6.5M (Balatro)
Games like I Was a Teenage Exocolonist

A typical game among these

≈ 5k–1.3M copies

≈ $37k–$6.8M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Balatro at ≈ 5.0M–8.1M copies, ≈ $20.5M–$55.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 4 to 21k.
The genre you'd be entering
These games
The similar games share Life Sim (5 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Balatro
2024
Est. copies
≈ 5.0M–8.1M
60x vs typical
SteamSpy 2M–5M
Est. revenue
$20.5M–$55.0M after Steam's cut $37.2M–$84.7M before Steam's cut
$14.99
200k reviews
Overwhelmingly Positive
Loop Hero
2021
Est. copies
≈ 907k–1.5M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.1M after Steam's cut $6.8M–$15.5M before Steam's cut
$14.99
37k reviews
Very Positive
TacticalRogue-like
Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.3M before Steam's cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
Artist Life Simulator
2022
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$27k–$72k after Steam's cut $49k–$111k before Steam's cut
$19.99
196 reviews
Very Positive
Card GameStrategy
BOOK OF HOURS
2023
Est. copies
≈ 111k–181k
SteamSpy 200k–500k
Est. revenue
$764k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
4k reviews
Very Positive
RPGCard Game
Publish or Perish
2024
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$163–$438 after Steam's cut $297–$674 before Steam's cut
$1.99
12 reviews
Positive
CasualSimulation
Office Life
2024
Est. copies
≈ 53k–86k
SteamSpy 50k–100k
Est. revenue
$291k–$783k after Steam's cut $529k–$1.2M before Steam's cut
$19.99
2k reviews
Very Positive
Story RichLife Sim
Red Thread
2025
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$272–$732 after Steam's cut $495–$1k before Steam's cut
$9.99
4 reviews
4 user reviews
Choose Your Own AdventureRogue-lite

Sizing up your own game? See how many copies games in its genre usually sell before you build it.