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How many copies did WirtschaftsWoche Virtual Reality sell?

Estimated copies sold
≈ 74–121
$102–$275 after Steam's cut $185–$423 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid WirtschaftsWoche Virtual Reality and predicted how it would do from its 8 similar games. Every figure here, including WirtschaftsWoche Virtual Reality's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 16k–25k
best case 2.0M (PC Building Simulator)
Games like WirtschaftsWoche Virtual Reality

A typical game among these

≈ 16k–25k copies

≈ $69k–$201k after Steam's cut

from ~658 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 130 reviews in their first month; the range was 25 to 324.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and VR (6 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20. The breakout hits carry Management + Building + 3D; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
80x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
VR Regatta - The Sailing Game
2018
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before Steam's cut
$9.99
180 reviews
Very Positive
SailingVR
Paradiddle
2022
Est. copies
≈ 17k–28k
SteamSpy 20k–50k
Est. revenue
$117k–$314k after Steam's cut $212k–$483k before Steam's cut
$24.99
685 reviews
Very Positive
VRMusic
Moon VR Video Player
2017
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$27k–$73k after Steam's cut $50k–$113k before Steam's cut
$9.99
289 reviews
Mixed
UtilitiesVideo Production
Wrench
2018
Est. copies
≈ 63k–102k
3.1x vs typical
SteamSpy 20k–50k
Est. revenue
$516k–$1.4M after Steam's cut $938k–$2.1M before Steam's cut
$29.99
2k reviews
Very Positive
BuildingAutomobile Sim
Maestro
2024
Est. copies
≈ 15k–24k
SteamSpy under 20k
Est. revenue
$101k–$272k after Steam's cut $184k–$418k before Steam's cut
$24.99
593 reviews
Overwhelmingly Positive
VRRhythm
Vermillion - VR Painting
2021
Est. copies
≈ 16k–27k
SteamSpy 20k–50k
Est. revenue
$90k–$241k after Steam's cut $163k–$371k before Steam's cut
$19.99
658 reviews
Overwhelmingly Positive
VR Driver School
2024
Est. copies
≈ 22k–35k
SteamSpy under 20k
Est. revenue
$48k–$129k after Steam's cut $87k–$198k before Steam's cut
$7.99
879 reviews
Very Positive
IndieSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.