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How many copies did Maestro sell?

Estimated copies sold
≈ 15k–24k
$101k–$272k after Steam's cut $184k–$418k before Steam's cut
from 593 reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Maestro and predicted how it would do from its 8 similar games. Every figure here, including Maestro's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 127k–199k
best case 2.9M (Beat Saber)
Games like Maestro

A typical game among these

≈ 127k–199k copies

≈ $1.0M–$1.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20. The breakout hits carry Moddable + Fast-Paced + First-Person; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2021. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Audioshield
2016
Est. copies
≈ 114k–185k
SteamSpy 100k–200k
Est. revenue
$626k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$19.99
3k reviews
Very Positive
IndieVR
Thumper
2016
Est. copies
≈ 184k–299k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before Steam's cut
$19.99
4k reviews
Very Positive
RhythmIndie
Pistol Whip
2019
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
$979k–$2.6M after Steam's cut $1.8M–$4.0M before Steam's cut
$29.99
4k reviews
Very Positive
VRAction
Music Racer
2018
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$60k–$162k after Steam's cut $110k–$250k before Steam's cut
$1.99
4k reviews
Very Positive
MusicRhythm
DEEMO -Reborn-
2020
Est. copies
≈ 83k–135k
SteamSpy 20k–50k
Est. revenue
$570k–$1.5M after Steam's cut $1.0M–$2.4M before Steam's cut
$24.99
3k reviews
Very Positive
RhythmAdventure
McOsu
2017
Est. copies
≈ 220k–358k
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Ragnarock
2021
Est. copies
≈ 80k–129k
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $995k–$2.3M before Steam's cut
$24.99
3k reviews
Very Positive
VRAction
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.