Sign in
wishvane

How many copies did Goop Loop sell?

Estimated copies sold
≈ 2k
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
from 62 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Goop Loop and predicted how it would do from its 8 similar games. Every figure here, including Goop Loop's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 155–201k
best case 3.7M (Getting Over It with Bennett Foddy)
Games like Goop Loop

A typical game among these

≈ 155–201k copies

≈ $755–$1.5M after Steam's cut

from ~63 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Dark Humor (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Getting Over It with Bennett Foddy at ≈ 2.8M–4.6M copies, ≈ $6.2M–$16.8M after Steam's cut.

What their first month looked like
The games that made it here had under 117 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Dark Humor (3 of 8) and Narration (3 of 8).
The winners
Winners here lead with Psychological Horror + Physics, priced around $8.
When they shipped
The similar games span 2012 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Thomas Was Alone
2012
Est. copies
≈ 594k–965k
149x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before Steam's cut
$9.99
9k reviews
Very Positive
PlatformerNarration
Driving Is Hard
2025
Est. copies
≈ 7k–11k
4.2x vs typical
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before Steam's cut
$6.99
263 reviews
Very Positive
Getting Over It with Bennett Foddy
2017
Est. copies
≈ 2.8M–4.6M
1312x vs typical
SteamSpy 2M–5M
Est. revenue
$6.2M–$16.8M after Steam's cut $11.4M–$25.8M before Steam's cut
$7.99
83k reviews
Very Positive
International Space Banana
2021
Est. copies
≈ 3k–5k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$817–$2k after Steam's cut $1k–$3k before Steam's cut
$0.99
121 reviews
Very Positive
Space SimIntentionally Awkward Controls
I Am - a story of awakenings
2021
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
Free
Free
5 reviews
5 user reviews
FPSShooter
Denbora
2025
Est. copies
≈ 124–202
SteamSpy 50k–100k
Est. revenue
$681–$2k after Steam's cut $1k–$3k before Steam's cut
$19.99
5 reviews
5 user reviews
PuzzleFirst-Person
Trip Not
2023
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$136–$365 after Steam's cut $247–$562 before Steam's cut
$4.99
4 reviews
4 user reviews
MultiplayerPrecision Platformer
Naive Boy Super Lash
2024
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$27–$73 after Steam's cut $49–$112 before Steam's cut
$0.99
4 reviews
4 user reviews

Sizing up your own game? See how many copies games in its genre usually sell before you build it.