Sign in
wishvane

How many copies did Stars Die sell?

Estimated copies sold
≈ 4k–6k
$5k–$15k after Steam's cut $10k–$23k before Steam's cut
from 161 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Stars Die and predicted how it would do from its 8 similar games. Every figure here, including Stars Die's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 338k–349k
best case 4.2M (INSIDE)
Games like Stars Die

A typical game among these

≈ 338k–349k copies

≈ $3.3M–$4.2M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: INSIDE at ≈ 3.2M–5.2M copies, ≈ $21.8M–$58.7M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Story Rich (7 of 8) and Anime (6 of 8).
The winners
Winners here lead with 2.5D + Puzzle-Platformer, priced around $30.
When they shipped
The similar games span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

INSIDE
2016
Est. copies
≈ 3.2M–5.2M
9.0x vs typical
SteamSpy 2M–5M
Est. revenue
$21.8M–$58.7M after Steam's cut $39.7M–$90.3M before Steam's cut
$24.99
76k reviews
Overwhelmingly Positive
2.5DPuzzle-Platformer
STEINS;GATE
2016
Est. copies
≈ 1.1M–1.8M
3.2x vs typical
SteamSpy 500k–1M
Est. revenue
$9.3M–$25.1M after Steam's cut $16.9M–$38.5M before Steam's cut
$29.99
27k reviews
Overwhelmingly Positive
AI: The Somnium Files
2019
Est. copies
≈ 272k–442k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before Steam's cut
$19.99
9k reviews
Very Positive
Visual NovelAnime
The Talos Principle
2014
Est. copies
≈ 1.9M–3.0M
3.9x vs typical
SteamSpy 1M–2M
Est. revenue
$15.3M–$41.1M after Steam's cut $27.8M–$63.2M before Steam's cut
$29.99
33k reviews
Overwhelmingly Positive
PuzzlePhilosophical
STEINS;GATE 0
2018
Est. copies
≈ 259k–421k
SteamSpy 100k–200k
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before Steam's cut
$34.99
9k reviews
Overwhelmingly Positive
Zero Escape: The Nonary Games
2017
Est. copies
≈ 256k–415k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before Steam's cut
$29.99
7k reviews
Very Positive
Senren*Banka
2020
Est. copies
≈ 923k–1.5M
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$8.9M–$23.9M after Steam's cut $16.2M–$36.7M before Steam's cut
$34.99
37k reviews
Overwhelmingly Positive
ATRI -My Dear Moments-
2020
Est. copies
≈ 584k–949k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$13.9M before Steam's cut
$20.99
24k reviews
Overwhelmingly Positive
Visual NovelAnime

Sizing up your own game? See how many copies games in its genre usually sell before you build it.