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How many copies did Atom sell?

Estimated copies sold
≈ 843–1k
$229–$617 after Steam's cut $417–$949 before Steam's cut
from 34 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Atom and predicted how it would do from its 8 similar games. Every figure here, including Atom's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 48k–137k
best case 705k (Townscaper)
Games like Atom

A typical game among these

≈ 48k–137k copies

≈ $311k–$903k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Townscaper at ≈ 537k–872k copies, ≈ $884k–$2.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 947 reviews in their first month; the range was 410 to 10k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Experimental + Building, priced around $6. The breakout hits carry City Builder + Short + Experimental; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Occupy White Walls
2022
Est. copies
≈ 33k–54k
SteamSpy 100k–200k
Est. revenue
Free
Free
1k reviews
Very Positive
BuildingSandbox
PLAYNE : The Meditation Game
2020
Est. copies
≈ 30k–49k
SteamSpy under 20k
Est. revenue
$125k–$335k after Steam's cut $227k–$515k before Steam's cut
$14.99
1k reviews
Very Positive
RelaxingSingleplayer
Doodle God
2015
Est. copies
≈ 76k–123k
SteamSpy 100k–200k
Est. revenue
$313k–$841k after Steam's cut $569k–$1.3M before Steam's cut
$14.99
2k reviews
Mostly Positive
IndieCasual
Townscaper
2021
Est. copies
≈ 537k–872k
13x vs typical
SteamSpy 1M–2M
Est. revenue
$884k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$5.99
22k reviews
Overwhelmingly Positive
ExperimentalBuilding
Heliborne Collection
2017
Est. copies
≈ 139k–225k
2.5x vs typical
SteamSpy 100k–200k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before Steam's cut
$29.99
4k reviews
Mostly Positive
MilitaryFlight
UNDER the SAND - a road trip simulator
2020
Est. copies
≈ 40k–65k
SteamSpy under 20k
Est. revenue
$220k–$592k after Steam's cut $400k–$911k before Steam's cut
$19.99
2k reviews
Mostly Positive
DrivingAutomobile Sim
Everything
2017
Est. copies
≈ 133k–216k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$549k–$1.5M after Steam's cut $997k–$2.3M before Steam's cut
$14.99
4k reviews
Very Positive
PhilosophicalSimulation
Warsim: The Realm of Aslona
2022
Est. copies
≈ 55k–90k
SteamSpy 100k–200k
Est. revenue
$151k–$407k after Steam's cut $275k–$626k before Steam's cut
$9.99
2k reviews
Overwhelmingly Positive
Text-BasedSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.