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How many copies did Race To Sanity sell?

Estimated copies sold
≈ 942–2k
$256–$690 after Steam's cut $466–$1k before Steam's cut
from 38 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Race To Sanity and predicted how it would do from its 8 similar games. Every figure here, including Race To Sanity's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 226k–318k
best case 2.0M (Need for Speed™ Unbound)
Games like Race To Sanity

A typical game among these

≈ 226k–318k copies

≈ $1.7M–$2.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Need for Speed™ Unbound at ≈ 1.5M–2.4M copies, ≈ $29.0M–$77.9M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Racing (7 of 8) and Combat Racing (6 of 8).
The winners
Winners here lead with Racing, priced around $15. The breakout hits carry Driving; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat
Garfield Kart
2015
Est. copies
≈ 691k–1.1M
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$948k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Need for Speed™ Unbound
2022
Est. copies
≈ 1.5M–2.4M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$29.0M–$77.9M after Steam's cut $52.7M–$119.8M before Steam's cut
$69.99
61k reviews
Mixed
RacingMultiplayer
Road Redemption
2017
Est. copies
≈ 466k–758k
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.6M before Steam's cut
$19.99
14k reviews
Very Positive
Vehicular CombatRacing
Heavy Metal Machines
2018
Est. copies
≈ 120k–195k
SteamSpy 1M–2M
Est. revenue
Free
Free
4k reviews
Mostly Positive
Free to PlayVehicular Combat
Sonic & SEGA All-Stars Racing
2010
Est. copies
≈ 224k–363k
SteamSpy 200k–500k
Est. revenue
$614k–$1.7M after Steam's cut $1.1M–$2.5M before Steam's cut
$9.99
4k reviews
Very Positive
RacingLocal Multiplayer
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
5.6x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$16.0M before Steam's cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Need For Speed: Hot Pursuit
2010
Est. copies
≈ 1.3M–2.1M
5.1x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
20k reviews
Very Positive
RacingCombat Racing

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