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How many copies did Darwinia sell?

Estimated copies sold
≈ 72k–116k
$236k–$635k after Steam's cut $430k–$977k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Darwinia and predicted how it would do from its 8 similar games. Every figure here, including Darwinia's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 46k–80k
best case 322k (TROUBLESHOOTER: Abandoned Children)
Games like Darwinia

A typical game among these

≈ 46k–80k copies

≈ $229k–$450k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: TROUBLESHOOTER: Abandoned Children at ≈ 246k–399k copies, ≈ $1.7M–$4.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 815 reviews in their first month; the range was 521 to 8k.
The genre you'd be entering
These games
The similar games share Wargame (5 of 8) and Turn-Based Tactics (4 of 8).
The winners
Winners here lead with Turn-Based Strategy + Strategy RPG, priced around $22. The breakout hits carry Strategy RPG + Turn-Based Strategy + Action RPG; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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TROUBLESHOOTER: Abandoned Children
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IndieRogue-lite

Sizing up your own game? See how many copies games in its genre usually sell before you build it.