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wishvane

How many copies did Lux mina sell?

Estimated copies sold
≈ 50–81
$138–$368 after Steam's cut $250–$566 before the cut
from 2 reviews (2 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lux mina out and predicted the genre from its 8 similar games. Every figure here, including Lux mina's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 302k–736k
best case 3.0M (Noita)
The Action Roguelike genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 302k–736k copies
≈ $2.7M–$5.2M after Steam's cut
from ~13k reviews
Best case
≈ 2.3M–3.8M copies
Noita · ≈ $12.8M–$34.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Physics + Rogue-like, priced around $20. The breakout hits carry Physics + Dungeon Crawler + Sandbox; a typical game here doesn't.
The era
The games you compared span 2019 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Lost Castle 2
2026
Est. copies
≈ 318k–517k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before the cut
$17.99
13k reviews
Mostly Positive
Early AccessMultiplayer
Astral Ascent
2023
Est. copies
≈ 203k–331k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$24.99
8k reviews
Very Positive
Action RoguelikeRogue-lite
Noita
2020
Est. copies
≈ 2.3M–3.8M
6.6x vs typical
SteamSpy 2M–5M
Est. revenue
$12.8M–$34.3M after Steam's cut $23.2M–$52.7M before the cut
$19.99
88k reviews
Overwhelmingly Positive
PhysicsRogue-like
Have a Nice Death
2023
Est. copies
≈ 257k–417k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
$24.99
11k reviews
Very Positive
Action RoguelikeHack and Slash
Rogue Legacy 2
2022
Est. copies
≈ 362k–588k
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$24.99
15k reviews
Very Positive
ArcadeMetroidvania
觅长生
2023
Est. copies
≈ 760k–1.2M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$13.0M before the cut
$14.99
32k reviews
Very Positive
RPGOpen World
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
SteamSpy 500k–1M
Est. revenue
$765k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$15.99
6k reviews
Very Positive
Co-op2D
BlazBlue Entropy Effect
2024
Est. copies
≈ 855k–1.4M
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
36k reviews
Very Positive
Action RoguelikeAction-Adventure

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