Sign in
wishvane

How many copies did Lux mina sell?

Estimated copies sold
≈ 50–81
$138–$368 after Steam's cut $250–$566 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lux mina and predicted how it would do from its 8 similar games. Every figure here, including Lux mina's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 334k–1.1M
best case 2.9M (Noita)
Games like Lux mina

A typical game among these

≈ 334k–1.1M copies

≈ $3.1M–$6.8M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Action Roguelike (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Noita at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 3k to 17k.
The genre you'd be entering
These games
The similar games share Action Roguelike (4 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Physics + Rogue-like, priced around $20.
When they shipped
The similar games span 2019 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lost Castle 2
2026
Est. copies
≈ 350k–568k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.7M after Steam's cut $3.1M–$7.2M before Steam's cut
$17.99
14k reviews
Mostly Positive
Early AccessMultiplayer
Astral Ascent
2023
Est. copies
≈ 213k–346k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before Steam's cut
$24.99
9k reviews
Very Positive
Action RoguelikeRogue-lite
Noita
2020
Est. copies
≈ 2.2M–3.6M
6.1x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.6M after Steam's cut $22.0M–$50.2M before Steam's cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
Have a Nice Death
2023
Est. copies
≈ 268k–436k
SteamSpy 200k–500k
Est. revenue
$1.8M–$5.0M after Steam's cut $3.3M–$7.6M before Steam's cut
$24.99
11k reviews
Very Positive
Action RoguelikeHack and Slash
Rogue Legacy 2
2022
Est. copies
≈ 376k–611k
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before Steam's cut
$24.99
15k reviews
Very Positive
ArcadeMetroidvania
觅长生
2023
Est. copies
≈ 797k–1.3M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before Steam's cut
$14.99
32k reviews
Very Positive
RPGOpen World
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
SteamSpy 500k–1M
Est. revenue
$766k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$15.99
6k reviews
Very Positive
Co-op2D
BlazBlue Entropy Effect
2024
Est. copies
≈ 908k–1.5M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before Steam's cut
$19.99
37k reviews
Very Positive
Action RoguelikeAction-Adventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.