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How many copies did Tower of Doom sell?

Estimated copies sold
≈ 347–564
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
from 14 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tower of Doom and predicted how it would do from its 8 similar games. Every figure here, including Tower of Doom's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 124k–342k
best case 2.2M (ACE COMBAT™ 7: SKIES UNKNOWN)
Games like Tower of Doom

A typical game among these

≈ 124k–342k copies

≈ $687k–$3.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: ACE COMBAT™ 7: SKIES UNKNOWN at ≈ 1.6M–2.7M copies, ≈ $27.1M–$72.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 939 reviews in their first month; the range was 63 to 3k.
The genre you'd be entering
These games
The similar games share VR (5 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Flight + Jet, priced around $60.
When they shipped
The similar games span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Raw Data
2017
Est. copies
≈ 86k–139k
SteamSpy 100k–200k
Est. revenue
$941k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$39.99
2k reviews
Mostly Positive
VRAction
Project Wingman
2020
Est. copies
≈ 556k–904k
6.4x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before Steam's cut
$24.99
22k reviews
Very Positive
FlightAction
War Dust VR: 32v32 Battlefields
2020
Est. copies
≈ 40k–65k
SteamSpy 100k–200k
Est. revenue
$277k–$744k after Steam's cut $503k–$1.1M before Steam's cut
$24.99
2k reviews
Very Positive
VRShooter
ACE COMBAT™ 7: SKIES UNKNOWN
2019
Est. copies
≈ 1.6M–2.7M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$27.1M–$72.7M after Steam's cut $49.2M–$111.9M before Steam's cut
$59.99
57k reviews
Very Positive
FlightJet
Pistol Whip
2019
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
$979k–$2.6M after Steam's cut $1.8M–$4.0M before Steam's cut
$29.99
4k reviews
Very Positive
VRAction
Space Pirate Trainer
2017
Est. copies
≈ 98k–159k
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M after Steam's cut $735k–$1.7M before Steam's cut
$14.99
3k reviews
Very Positive
VRAction
BlazeRush
2014
Est. copies
≈ 97k–158k
SteamSpy 50k–100k
Est. revenue
$267k–$717k after Steam's cut $485k–$1.1M before Steam's cut
$9.99
2k reviews
Very Positive
Combat RacingVehicular Combat
HARD BULLET
2020
Est. copies
≈ 163k–264k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$894k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$19.99
7k reviews
Very Positive
VRGore

Sizing up your own game? See how many copies games in its genre usually sell before you build it.