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wishvane

How many copies did Otherwar sell?

Estimated copies sold
≈ 3k–5k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 122 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Otherwar out and predicted the genre from its 8 similar games. Every figure here, including Otherwar's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 643k–909k
best case 8.1M (Factorio)
The Base-Building genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 643k–909k copies
≈ $2.9M–$4.3M after Steam's cut
from ~14k reviews
Best case
≈ 6.1M–10.0M copies
Factorio · ≈ $59.1M–$158.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Base-Building (4 of 8) and Building (4 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $17. The breakout hits carry Base-Building + Sandbox + Building; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Factorio
2020
Est. copies
≈ 6.1M–10.0M
17x vs typical
SteamSpy 5M–10M
Est. revenue
$59.1M–$158.9M after Steam's cut $107.4M–$244.4M before the cut
$35.00
233k reviews
Overwhelmingly Positive
AutomationBase-Building
Forts
2017
Est. copies
≈ 863k–1.4M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.7M before the cut
$14.99
25k reviews
Very Positive
Base-BuildingMultiplayer
Garfield Kart
2015
Est. copies
≈ 656k–1.1M
SteamSpy 500k–1M
Est. revenue
$900k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Mindustry
2019
Est. copies
≈ 792k–1.3M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.8M after Steam's cut $4.0M–$9.0M before the cut
$9.99
27k reviews
Overwhelmingly Positive
Base-BuildingResource Management
Dungeon of the ENDLESS™
2014
Est. copies
≈ 730k–1.2M
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
$11.99
14k reviews
Very Positive
Rogue-likeStrategy
Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.7M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.7M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$19.99
31k reviews
Very Positive
The Last Spell
2023
Est. copies
≈ 324k–527k
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before the cut
$24.99
14k reviews
Very Positive
StrategySingleplayer

Sizing up your own game? See what its genre can realistically do before you build it.