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How many copies did Gorilla Tag sell?

Estimated copies sold
≈ 2.0M–3.3M
$11.2M–$30.1M after Steam's cut $20.3M–$46.2M before the cut
from 85k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gorilla Tag out and predicted the genre from its 8 similar games. Every figure here, including Gorilla Tag's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.8M–14.4M
best case 28.9M (Phasmophobia)
The First-Person genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.8M–14.4M copies
≈ $30.8M–$149.7M after Steam's cut
from ~154k reviews
Best case
≈ 22.0M–35.8M copies
Phasmophobia · ≈ $121.1M–$325.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on First-Person (5 of 8) and Horror (4 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Open WorldOpen World Survival Craft

Sizing up your own game? See what its genre can realistically do before you build it.