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How many copies did Gorilla Tag sell?

Estimated copies sold
≈ 2.1M–3.5M
$11.7M–$31.6M after Steam's cut $21.4M–$48.6M before Steam's cut
from 86k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gorilla Tag and predicted how it would do from its 8 similar games. Every figure here, including Gorilla Tag's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5.0M–14.9M
best case 27.4M (Phasmophobia)
Games like Gorilla Tag

A typical game among these

≈ 5.0M–14.9M copies

≈ $32.1M–$144.8M after Steam's cut

from ~161k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Phasmophobia at ≈ 20.9M–33.9M copies, ≈ $114.8M–$308.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 42k reviews in their first month; the range was 40k to 114k.
The genre you'd be entering
These games
The similar games share First-Person (5 of 8) and Horror (4 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.