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How many copies did Creepy Tale 2 sell?

Estimated copies sold
≈ 39k–64k
$108k–$290k after Steam's cut $196k–$446k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Creepy Tale 2 and predicted how it would do from its 8 similar games. Every figure here, including Creepy Tale 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 95k–175k
best case 1.4M (Firework)
Games like Creepy Tale 2

A typical game among these

≈ 95k–175k copies

≈ $461k–$885k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Hand-drawn (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Firework at ≈ 1.1M–1.8M copies, ≈ $3.0M–$8.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 694 reviews in their first month; the range was 142 to 13k.
The genre you'd be entering
These games
The similar games share Hand-drawn (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Horror + Puzzle, priced around $10. The breakout hits carry Horror + Drama + 2D; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Creepy Tale
2020
Est. copies
≈ 74k–120k
SteamSpy 100k–200k
Est. revenue
$101k–$273k after Steam's cut $185k–$420k before Steam's cut
$4.99
3k reviews
Very Positive
Puzzle-PlatformerDark
Raji: An Ancient Epic
2020
Est. copies
≈ 71k–115k
SteamSpy under 20k
Est. revenue
$487k–$1.3M after Steam's cut $886k–$2.0M before Steam's cut
$24.99
3k reviews
Very Positive
RelaxingMythology
Card Shark
2022
Est. copies
≈ 81k–131k
SteamSpy 20k–50k
Est. revenue
$443k–$1.2M after Steam's cut $805k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
IndieStory Rich
Labyrinth City: Pierre the Maze Detective
2021
Est. copies
≈ 56k–92k
SteamSpy 100k–200k
Est. revenue
$186k–$500k after Steam's cut $338k–$769k before Steam's cut
$11.99
2k reviews
Overwhelmingly Positive
AdventureHidden Object
Katawa Shoujo
2024
Est. copies
≈ 155k–251k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
6k reviews
Overwhelmingly Positive
Visual NovelRomance
Kathy Rain
2016
Est. copies
≈ 167k–271k
SteamSpy 5M–10M
Est. revenue
$458k–$1.2M after Steam's cut $833k–$1.9M before Steam's cut
$9.99
4k reviews
Very Positive
Point & ClickAdventure
Firework
2021
Est. copies
≈ 1.1M–1.8M
14x vs typical
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before Steam's cut
$9.99
44k reviews
Overwhelmingly Positive
HorrorIndie
Beacon Pines
2022
Est. copies
≈ 112k–182k
SteamSpy 100k–200k
Est. revenue
$616k–$1.7M after Steam's cut $1.1M–$2.5M before Steam's cut
$19.99
5k reviews
Overwhelmingly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.