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wishvane

How many copies did Miguelshroom: First day at school sell?

Estimated copies sold
≈ 1k–2k
$1k–$4k after Steam's cut $3k–$6k before the cut
from 41 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Miguelshroom: First day at school out and predicted the genre from its 8 similar games. Every figure here, including Miguelshroom: First day at school's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8.7M–18.2M
best case 105.0M (Terraria)
The Sandbox genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 8.7M–18.2M copies
≈ $54.1M–$125.9M after Steam's cut
from ~290k reviews
Best case
≈ 80.0M–130.0M copies
Terraria · ≈ $219.8M–$590.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Sandbox (4 of 8) and Survival (3 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $12. The breakout hits carry Multiplayer + Farming Sim + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2011 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Vampire Survivors
2022
Est. copies
≈ 6.3M–10.3M
SteamSpy 5M–10M
Est. revenue
$8.7M–$23.4M after Steam's cut $15.8M–$36.0M before the cut
$4.99
264k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Stardew Valley
2016
Est. copies
≈ 41.1M–66.8M
3.5x vs typical
SteamSpy 20M–50M
Est. revenue
$169.4M–$455.4M after Steam's cut $308.0M–$700.7M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Terraria
2011
Est. copies
≈ 80.0M–130.0M
5.3x vs typical
SteamSpy 20M–50M
Est. revenue
$219.8M–$590.9M after Steam's cut $399.6M–$909.1M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
RimWorld
2018
Est. copies
≈ 7.4M–12.0M
SteamSpy 5M–10M
Est. revenue
$71.3M–$191.7M after Steam's cut $129.6M–$294.9M before the cut
$34.99
244k reviews
Overwhelmingly Positive
Colony SimBase-Building
The Binding of Isaac: Rebirth
2014
Est. copies
≈ 22.7M–36.8M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$93.5M–$251.3M after Steam's cut $169.9M–$386.6M before the cut
$14.99
436k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
Factorio
2020
Est. copies
≈ 6.1M–10.0M
SteamSpy 5M–10M
Est. revenue
$59.1M–$158.9M after Steam's cut $107.4M–$244.4M before the cut
$35.00
233k reviews
Overwhelmingly Positive
AutomationBase-Building
Undertale
2015
Est. copies
≈ 15.5M–25.1M
SteamSpy 5M–10M
Est. revenue
$42.5M–$114.2M after Steam's cut $77.2M–$175.7M before the cut
$9.99
333k reviews
Overwhelmingly Positive
Great SoundtrackStory Rich
People Playground
2019
Est. copies
≈ 9.1M–14.8M
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.2M after Steam's cut $45.4M–$103.3M before the cut
$9.99
316k reviews
Overwhelmingly Positive
SandboxGore

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