Sign in
wishvane

How many copies did Lost Eidolons sell?

Estimated copies sold
≈ 60k–97k
$575k–$1.5M after Steam's cut $1.0M–$2.4M before Steam's cut
from 2k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lost Eidolons and predicted how it would do from its 8 similar games. Every figure here, including Lost Eidolons's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 700k–4.2M
best case 27.3M (The Forest)
Games like Lost Eidolons

A typical game among these

≈ 700k–4.2M copies

≈ $6.2M–$30.8M after Steam's cut

from ~29k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Open World (2 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Forest at ≈ 20.8M–33.7M copies, ≈ $114.2M–$306.9M after Steam's cut.

The genre you'd be entering
These games
The similar games share Open World (2 of 8) and Turn-Based Tactics (2 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
When they shipped
The similar games span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Forest
2018
Est. copies
≈ 20.8M–33.7M
23x vs typical
SteamSpy 20M–50M
Est. revenue
$114.2M–$306.9M after Steam's cut $207.5M–$472.2M before Steam's cut
$19.99
683k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Battle Brothers
2017
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.2M after Steam's cut $15.0M–$34.1M before Steam's cut
$29.99
29k reviews
Very Positive
StrategyRPG
Paw Patrol: On A Roll!
2018
Est. copies
≈ 15k–24k
too small to compare
SteamSpy 20k–50k
Est. revenue
$120k–$322k after Steam's cut $217k–$495k before Steam's cut
$29.99
477 reviews
Very Positive
Family FriendlyPlatformer
UNO
2017
Est. copies
≈ 1.9M–3.0M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before Steam's cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
XCOM® 2
2016
Est. copies
≈ 4.6M–7.4M
3.8x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.6M–$103.8M before Steam's cut
$19.99
110k reviews
Very Positive
IsometricTurn-Based Combat
Marauders
2022
Est. copies
≈ 532k–864k
SteamSpy 1M–2M
Est. revenue
$4.4M–$11.8M after Steam's cut $8.0M–$18.1M before Steam's cut
$29.99
21k reviews
Mixed
Early AccessExtraction Shooter
Garfield Kart - Furious Racing
2019
Est. copies
≈ 435k–707k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$14.99
15k reviews
Very Positive
Cult ClassicRacing
Bomber Crew
2017
Est. copies
≈ 535k–869k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$15.99
16k reviews
Very Positive
World War IISimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.