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How many copies did Desert Parkour sell?

Estimated copies sold
≈ 1k–2k
$358–$962 after Steam's cut $650–$1k before Steam's cut
from 53 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Desert Parkour and predicted how it would do from its 8 similar games. Every figure here, including Desert Parkour's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–41k
best case 167k (SEUM: Speedrunners from Hell)
Games like Desert Parkour

A typical game among these

≈ 5k–41k copies

≈ $13k–$175k after Steam's cut

from ~563 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: SEUM: Speedrunners from Hell at ≈ 127k–207k copies, ≈ $525k–$1.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 60 reviews in their first month; the range was 25 to 611.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Parkour (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with 3D Platformer + Parkour, priced around $15.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
5.4x vs typical
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $955k–$2.2M before Steam's cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
PANZER BALL
2020
Est. copies
≈ 30k–49k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$41k–$111k after Steam's cut $75k–$170k before Steam's cut
$4.99
1k reviews
Very Positive
IndieParkour
Jumps
2017
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$23k–$61k after Steam's cut $41k–$94k before Steam's cut
$6.99
342 reviews
Very Positive
IndieAction
Celaria
2019
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
$5.99
143 reviews
Very Positive
TO THE TOP
2017
Est. copies
≈ 27k–44k
SteamSpy 100k–200k
Est. revenue
$148k–$398k after Steam's cut $269k–$612k before Steam's cut
$19.99
783 reviews
Very Positive
IndieAction
Kreedz Climbing
2017
Est. copies
≈ 35k–57k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
Free to PlayRacing
Pogo3D
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$7.99
130 reviews
Very Positive
Precision Platformer3D Platformer
Cybershock: Future Parkour
2020
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$2.99
95 reviews
Very Positive
FPSAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.