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How many copies did Switchball HD sell?

Estimated copies sold
≈ 5k–8k
$17k–$46k after Steam's cut $31k–$71k before Steam's cut
from 194 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Switchball HD and predicted how it would do from its 8 similar games. Every figure here, including Switchball HD's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 867k–1.4M
best case 27.0M (BeamNG.drive)
Games like Switchball HD

A typical game among these

≈ 867k–1.4M copies

≈ $5.7M–$6.6M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Physics (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Physics (4 of 8) and Racing (4 of 8).
The winners
Winners here lead with Psychological Horror + Battle Royale, priced around $17. The breakout hits carry Sandbox; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crab Game
2021
Est. copies
≈ 3.7M–6.1M
8.2x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
151k reviews
Very Positive
Psychological HorrorMultiplayer
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$16.0M before Steam's cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
4.9x vs typical
SteamSpy 2M–5M
Est. revenue
$14.4M–$38.6M after Steam's cut $26.1M–$59.4M before Steam's cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
Stumble Guys
2021
Est. copies
≈ 3.4M–5.6M
7.5x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
139k reviews
Very Positive
Free to PlayBattle Royale
BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
23x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
3.8x vs typical
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before Steam's cut
$9.99
70k reviews
Very Positive
SimulationFunny
Project CARS 2
2017
Est. copies
≈ 634k–1.0M
SteamSpy 1M–2M
Est. revenue
Free
Free
18k reviews
Very Positive
RacingDriving
Tricky Towers
2016
Est. copies
≈ 687k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before Steam's cut
$14.99
17k reviews
Very Positive

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