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wishvane

How many copies did Switchball HD sell?

Estimated copies sold
≈ 5k–8k
$17k–$45k after Steam's cut $30k–$69k before the cut
from 189 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Switchball HD out and predicted the genre from its 8 similar games. Every figure here, including Switchball HD's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 846k–1.2M
best case 24.7M (BeamNG.drive)
The Physics genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 846k–1.2M copies
≈ $5.2M–$5.6M after Steam's cut
from ~18k reviews
Best case
≈ 18.8M–30.6M copies
BeamNG.drive · ≈ $129.2M–$347.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Physics (4 of 8) and Racing (4 of 8).
The winners
Winners here lead with Psychological Horror + Battle Royale, priced around $17. The breakout hits carry Sandbox; a typical game here doesn't.
The era
The games you compared span 2006 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Crab Game
2021
Est. copies
≈ 3.8M–6.1M
8.2x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
151k reviews
Very Positive
Psychological HorrorMultiplayer
FlatOut 2
2006
Est. copies
≈ 1.1M–1.9M
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
4.8x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.0M–$59.2M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
Stumble Guys
2021
Est. copies
≈ 3.4M–5.5M
7.4x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
137k reviews
Very Positive
Free to PlayBattle Royale
BeamNG.drive
2015
Est. copies
≈ 18.8M–30.6M
22x vs typical
SteamSpy 5M–10M
Est. revenue
$129.2M–$347.5M after Steam's cut $235.0M–$534.6M before the cut
$24.99
405k reviews
Overwhelmingly Positive
SimulationDriving
Goat Simulator
2014
Est. copies
≈ 3.6M–5.9M
3.8x vs typical
SteamSpy 2M–5M
Est. revenue
$10.0M–$26.9M after Steam's cut $18.2M–$41.4M before the cut
$9.99
70k reviews
Very Positive
SimulationFunny
Project CARS 2
2017
Est. copies
≈ 634k–1.0M
SteamSpy 1M–2M
Est. revenue
Free
Free
18k reviews
Very Positive
RacingDriving
Tricky Towers
2016
Est. copies
≈ 656k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$14.99
16k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.