Sign in
wishvane

How many copies did DeadOS sell?

Estimated copies sold
≈ 5k–7k
$15k–$40k after Steam's cut $27k–$62k before Steam's cut
from 183 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid DeadOS and predicted how it would do from its 8 similar games. Every figure here, including DeadOS's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 32k–108k
best case 3.6M (Plague Inc: Evolved)
Games like DeadOS

A typical game among these

≈ 32k–108k copies

≈ $176k–$574k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Plague Inc: Evolved at ≈ 2.7M–4.5M copies, ≈ $11.3M–$30.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 561 reviews in their first month; the range was 214 to 28k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Survival (3 of 8).
The winners
Winners here lead with Zombies, priced around $22. The breakout hits carry Multiplayer + Zombies + Early Access; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Plague Inc: Evolved
2016
Est. copies
≈ 2.7M–4.5M
53x vs typical
SteamSpy 1M–2M
Est. revenue
$11.3M–$30.4M after Steam's cut $20.6M–$46.8M before Steam's cut
$14.99
66k reviews
Very Positive
StrategySimulation
Rise of Gun
2024
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$101k–$271k after Steam's cut $183k–$417k before Steam's cut
$12.99
1k reviews
Very Positive
Life SimSimulation
No More Room in Hell 2
2026
Est. copies
≈ 709k–1.2M
23x vs typical
SteamSpy 200k–500k
Est. revenue
$5.8M–$15.7M after Steam's cut $10.6M–$24.2M before Steam's cut
$29.99
29k reviews
Mixed
Early AccessZombies
Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 100k–163k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$412k–$1.1M after Steam's cut $750k–$1.7M before Steam's cut
$14.99
2k reviews
Very Positive
Bio Inc. Redemption
2018
Est. copies
≈ 99k–161k
2.6x vs typical
SteamSpy 100k–200k
Est. revenue
$353k–$950k after Steam's cut $642k–$1.5M before Steam's cut
$12.99
3k reviews
Very Positive
Medical SimOutbreak Sim
Tin Can
2022
Est. copies
≈ 34k–55k
SteamSpy 100k–200k
Est. revenue
$186k–$499k after Steam's cut $337k–$767k before Steam's cut
$19.99
1k reviews
Very Positive
SimulationSpace
Perfect Heist
2018
Est. copies
≈ 16k–26k
SteamSpy 50k–100k
Est. revenue
$22k–$58k after Steam's cut $40k–$90k before Steam's cut
$4.99
521 reviews
Mostly Positive
MultiplayerAction
Deisim
2022
Est. copies
≈ 23k–37k
SteamSpy 20k–50k
Est. revenue
$94k–$252k after Steam's cut $170k–$388k before Steam's cut
$14.99
917 reviews
Very Positive
God GameSandbox

Sizing up your own game? See how many copies games in its genre usually sell before you build it.