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How many copies did DeadOS sell?

Estimated copies sold
≈ 4k–7k
$15k–$40k after Steam's cut $27k–$61k before the cut
from 180 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DeadOS out and predicted the genre from its 8 similar games. Every figure here, including DeadOS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 30k–104k
best case 3.4M (Plague Inc: Evolved)

6 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 30k–104k copies
≈ $168k–$558k after Steam's cut
from ~1k reviews
Best case
≈ 2.6M–4.2M copies
Plague Inc: Evolved · ≈ $10.7M–$28.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Survival (3 of 8).
The winners
Winners here lead with Zombies, priced around $22. The breakout hits carry Multiplayer + Zombies + Early Access; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Plague Inc: Evolved
2016
Est. copies
≈ 2.6M–4.2M
52x vs typical
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.7M after Steam's cut $19.4M–$44.1M before the cut
$14.99
65k reviews
Very Positive
StrategySimulation
Rise of Gun
2024
Est. copies
≈ 27k–44k
SteamSpy 20k–50k
Est. revenue
$96k–$259k after Steam's cut $175k–$398k before the cut
$12.99
1k reviews
Very Positive
Life SimSimulation
No More Room in Hell 2
2024
Est. copies
≈ 509k–828k
17x vs typical
SteamSpy 200k–500k
Est. revenue
$4.2M–$11.3M after Steam's cut $7.6M–$17.4M before the cut
$29.99
21k reviews
Mixed
Early AccessZombies
Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 95k–154k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$390k–$1.0M after Steam's cut $709k–$1.6M before the cut
$14.99
2k reviews
Very Positive
Bio Inc. Redemption
2018
Est. copies
≈ 96k–156k
2.6x vs typical
SteamSpy 100k–200k
Est. revenue
$344k–$925k after Steam's cut $626k–$1.4M before the cut
$12.99
3k reviews
Very Positive
Medical SimOutbreak Sim
Tin Can
2022
Est. copies
≈ 32k–52k
SteamSpy 100k–200k
Est. revenue
$177k–$476k after Steam's cut $322k–$733k before the cut
$19.99
1k reviews
Very Positive
SimulationSpace
Perfect Heist
2018
Est. copies
≈ 16k–25k
SteamSpy 50k–100k
Est. revenue
$22k–$58k after Steam's cut $39k–$89k before the cut
$4.99
516 reviews
Mostly Positive
MultiplayerAction
Deisim
2022
Est. copies
≈ 22k–35k
SteamSpy 20k–50k
Est. revenue
$89k–$240k after Steam's cut $162k–$369k before the cut
$14.99
901 reviews
Very Positive
God GameSandbox

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