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How many copies did Plague Inc: Evolved sell?

Estimated copies sold
≈ 2.7M–4.5M
$11.3M–$30.4M after Steam's cut $20.6M–$46.8M before Steam's cut
from 66k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Plague Inc: Evolved and predicted how it would do from its 8 similar games. Every figure here, including Plague Inc: Evolved's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 111k–642k
best case 742k (60 Seconds! Reatomized)
Games like Plague Inc: Evolved

A typical game among these

≈ 111k–642k copies

≈ $560k–$2.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Outbreak Sim (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 60 Seconds! Reatomized at ≈ 566k–919k copies, ≈ $1.6M–$4.2M after Steam's cut.

The genre you'd be entering
These games
The similar games share Outbreak Sim (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Choose Your Own Adventure + Dark Humor, priced around $10.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 100k–163k
SteamSpy 100k–200k
Est. revenue
$412k–$1.1M after Steam's cut $750k–$1.7M before Steam's cut
$14.99
2k reviews
Very Positive
Tin Can
2022
Est. copies
≈ 34k–55k
SteamSpy 100k–200k
Est. revenue
$186k–$499k after Steam's cut $337k–$767k before Steam's cut
$19.99
1k reviews
Very Positive
SimulationSpace
Infection Free Zone
2024
Est. copies
≈ 464k–753k
5.1x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$24.99
19k reviews
Very Positive
Early AccessBase-Building
60 Parsecs!
2018
Est. copies
≈ 125k–203k
SteamSpy 200k–500k
Est. revenue
$343k–$923k after Steam's cut $624k–$1.4M before Steam's cut
$9.99
4k reviews
Very Positive
Turn-Based StrategyText-Based
Infectonator 3: Apocalypse
2018
Est. copies
≈ 42k–68k
SteamSpy 100k–200k
Est. revenue
$149k–$401k after Steam's cut $271k–$617k before Steam's cut
$12.99
1k reviews
Very Positive
Outbreak SimIndie
60 Seconds! Reatomized
2019
Est. copies
≈ 566k–919k
5.3x vs typical
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$9.99
20k reviews
Very Positive
2DChoose Your Own Adventure
60 Seconds!
2015
Est. copies
≈ 571k–927k
3.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before Steam's cut
$8.99
12k reviews
Very Positive
Turn-Based TacticsExploration
Bio Inc. Redemption
2018
Est. copies
≈ 99k–161k
SteamSpy 100k–200k
Est. revenue
$353k–$950k after Steam's cut $642k–$1.5M before Steam's cut
$12.99
3k reviews
Very Positive
Medical SimOutbreak Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.