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How many copies did Bio Inc. Redemption sell?

Estimated copies sold
≈ 99k–161k
$353k–$950k after Steam's cut $642k–$1.5M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Bio Inc. Redemption and predicted how it would do from its 8 similar games. Every figure here, including Bio Inc. Redemption's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–13k
best case 27k (Pandemic: The Board Game)
Games like Bio Inc. Redemption

A typical game among these

≈ 2k–13k copies

≈ $4k–$41k after Steam's cut

from ~119 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Pandemic: The Board Game at ≈ 21k–34k copies.

What their first month looked like
The games that made it here had under 389 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Outbreak Sim (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Board Game.
When they shipped
The similar games span 2018 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pandemic: The Board Game
2018
Est. copies
≈ 21k–34k
5.8x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
686 reviews
Mixed
StrategySimulation
Pestis
2018
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$23k–$61k after Steam's cut $41k–$94k before Steam's cut
$24.99
109 reviews
Mostly Positive
HorrorEducation
中国战疫
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$35k before Steam's cut
$16.99
72 reviews
Mostly Positive
Outbreak SimMedical Sim
Vaccine Delivery Simulator
2021
Est. copies
≈ 397–645
SteamSpy under 20k
Est. revenue
$545–$1k after Steam's cut $991–$2k before Steam's cut
$4.99
16 reviews
Positive
SimulationAction
Psychiatrist Simulator
2018
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before Steam's cut
$3.99
129 reviews
Mostly Negative
SimulationDark Humor
Quarantineer
2021
Est. copies
≈ 8k–13k
2.7x vs typical
SteamSpy 20k–50k
Est. revenue
$22k–$58k after Steam's cut $40k–$90k before Steam's cut
$9.99
319 reviews
Mostly Positive
Dystopian Survival
Pandemic Crisis
2020
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$183–$494 after Steam's cut $333–$760 before Steam's cut
$2.99
9 reviews
9 user reviews
SimulationStrategy
Galacticare
2024
Est. copies
≈ 16k–27k
5.6x vs typical
SteamSpy under 20k
Est. revenue
$135k–$363k after Steam's cut $246k–$559k before Steam's cut
$29.99
661 reviews
Very Positive
Story RichCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.