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How many copies did Pandemic: The Board Game sell?

Estimated copies sold
≈ 21k–34k
from 686 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pandemic: The Board Game and predicted how it would do from its 8 similar games. Every figure here, including Pandemic: The Board Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 925k–2.7M
best case 3.6M (Business Tour - Board Game with Online Multiplayer)
Games like Pandemic: The Board Game

A typical game among these

≈ 925k–2.7M copies

≈ $5.0M–$8.7M after Steam's cut

from ~42k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Business Tour - Board Game with Online Multiplayer at ≈ 2.8M–4.5M copies.

The genre you'd be entering
These games
The similar games share Board Game (5 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Board Game + Co-op.
When they shipped
The similar games span 2010 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dorfromantik
2022
Est. copies
≈ 735k–1.2M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before Steam's cut
$13.99
30k reviews
Overwhelmingly Positive
PuzzleRelaxing
Business Tour - Board Game with Online Multiplayer
2017
Est. copies
≈ 2.8M–4.5M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
81k reviews
Mixed
Board GameFree to Play
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$20.0M–$53.8M after Steam's cut $36.4M–$82.8M before Steam's cut
$19.99
75k reviews
Overwhelmingly Positive
TabletopBoard Game
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before Steam's cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Keep Talking and Nobody Explodes
2015
Est. copies
≈ 838k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.3M after Steam's cut $6.3M–$14.3M before Steam's cut
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer
Cultist Simulator
2018
Est. copies
≈ 433k–704k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before Steam's cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Liar's Bar
2024
Est. copies
≈ 1.4M–2.3M
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before Steam's cut
$6.99
56k reviews
Very Positive
MultiplayerCasual
Poker Night at the Inventory (2010 Original Version)
2010
Est. copies
≈ 612k–995k
SteamSpy 1M–2M
Est. revenue
Free
Free
10k reviews
Very Positive
Card GameCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.