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How many copies did Infectonator 3: Apocalypse sell?

Estimated copies sold
≈ 41k–66k
$146k–$391k after Steam's cut $265k–$602k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Infectonator 3: Apocalypse out and predicted the genre from its 8 similar games. Every figure here, including Infectonator 3: Apocalypse's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 20k–262k
best case 3.4M (Plague Inc: Evolved)

5 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 20k–262k copies
≈ $140k–$2.5M after Steam's cut
from ~2k reviews
Best case
≈ 2.6M–4.2M copies
Plague Inc: Evolved · ≈ $10.7M–$28.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Zombies (5 of 8).
The winners
Winners here lead with Simulation + Outbreak Sim, priced around $15.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Plague Inc: Evolved
2016
Est. copies
≈ 2.6M–4.2M
41x vs typical
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.7M after Steam's cut $19.4M–$44.1M before the cut
$14.99
65k reviews
Very Positive
StrategySimulation
Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 95k–154k
SteamSpy 100k–200k
Est. revenue
$390k–$1.0M after Steam's cut $709k–$1.6M before the cut
$14.99
2k reviews
Very Positive
Rise of Gun
2024
Est. copies
≈ 27k–44k
SteamSpy 20k–50k
Est. revenue
$96k–$259k after Steam's cut $175k–$398k before the cut
$12.99
1k reviews
Very Positive
Life SimSimulation
DeadOS
2021
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$61k before the cut
$11.99
180 reviews
Very Positive
Outbreak SimEarly Access
Zombie Simulator
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$19k before the cut
$4.99
132 reviews
Very Positive
ActionSimulation
Bio Inc. Redemption
2018
Est. copies
≈ 96k–156k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$344k–$925k after Steam's cut $626k–$1.4M before the cut
$12.99
3k reviews
Very Positive
Medical SimOutbreak Sim
Broken Lines
2020
Est. copies
≈ 18k–30k
SteamSpy 50k–100k
Est. revenue
$127k–$341k after Steam's cut $231k–$525k before the cut
$24.99
699 reviews
Mostly Positive
WarSingleplayer
No More Room in Hell 2
2024
Est. copies
≈ 509k–828k
13x vs typical
SteamSpy 200k–500k
Est. revenue
$4.2M–$11.3M after Steam's cut $7.6M–$17.4M before the cut
$29.99
21k reviews
Mixed
Early AccessZombies

Sizing up your own game? See what its genre can realistically do before you build it.