Sign in
wishvane

How many copies did Infectonator 3: Apocalypse sell?

Estimated copies sold
≈ 42k–68k
$149k–$401k after Steam's cut $271k–$617k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Infectonator 3: Apocalypse and predicted how it would do from its 8 similar games. Every figure here, including Infectonator 3: Apocalypse's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 10k–107k
best case 3.6M (Plague Inc: Evolved)
Games like Infectonator 3: Apocalypse

A typical game among these

≈ 10k–107k copies

≈ $67k–$544k after Steam's cut

from ~920 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Plague Inc: Evolved at ≈ 2.7M–4.5M copies, ≈ $11.3M–$30.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 214 reviews in their first month; the range was 9 to 28k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Zombies (5 of 8).
The winners
Winners here lead with Zombies, priced around $22. The breakout hits carry Multiplayer + Zombies + Online Co-Op; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Plague Inc: Evolved
2016
Est. copies
≈ 2.7M–4.5M
72x vs typical
SteamSpy 1M–2M
Est. revenue
$11.3M–$30.4M after Steam's cut $20.6M–$46.8M before Steam's cut
$14.99
66k reviews
Very Positive
StrategySimulation
Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 100k–163k
2.2x vs typical
SteamSpy 100k–200k
Est. revenue
$412k–$1.1M after Steam's cut $750k–$1.7M before Steam's cut
$14.99
2k reviews
Very Positive
Rise of Gun
2024
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$101k–$271k after Steam's cut $183k–$417k before Steam's cut
$12.99
1k reviews
Very Positive
Life SimSimulation
DeadOS
2021
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before Steam's cut
$11.99
183 reviews
Very Positive
Outbreak SimEarly Access
Zombie Simulator
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$19k before Steam's cut
$4.99
132 reviews
Very Positive
ActionSimulation
Bio Inc. Redemption
2018
Est. copies
≈ 99k–161k
3.5x vs typical
SteamSpy 100k–200k
Est. revenue
$353k–$950k after Steam's cut $642k–$1.5M before Steam's cut
$12.99
3k reviews
Very Positive
Medical SimOutbreak Sim
Broken Lines
2020
Est. copies
≈ 17k–28k
SteamSpy 50k–100k
Est. revenue
$119k–$321k after Steam's cut $217k–$493k before Steam's cut
$24.99
700 reviews
Mostly Positive
WarSingleplayer
No More Room in Hell 2
2026
Est. copies
≈ 709k–1.2M
31x vs typical
SteamSpy 200k–500k
Est. revenue
$5.8M–$15.7M after Steam's cut $10.6M–$24.2M before Steam's cut
$29.99
29k reviews
Mixed
Early AccessZombies

Sizing up your own game? See how many copies games in its genre usually sell before you build it.