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How many copies did Zombie Simulator sell?

Estimated copies sold
≈ 3k–5k
$4k–$12k after Steam's cut $8k–$19k before Steam's cut
from 132 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Zombie Simulator and predicted how it would do from its 8 similar games. Every figure here, including Zombie Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 38k–251k
best case 3.6M (Plague Inc: Evolved)
Games like Zombie Simulator

A typical game among these

≈ 38k–251k copies

≈ $221k–$2.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Plague Inc: Evolved at ≈ 2.7M–4.5M copies, ≈ $11.3M–$30.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 579 reviews in their first month; the range was 233 to 7k.
The genre you'd be entering
These games
The similar games share Zombies (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation + Outbreak Sim, priced around $15.
When they shipped
The similar games span 2015 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 100k–163k
SteamSpy 100k–200k
Est. revenue
$412k–$1.1M after Steam's cut $750k–$1.7M before Steam's cut
$14.99
2k reviews
Very Positive
Tin Can
2022
Est. copies
≈ 34k–55k
SteamSpy 100k–200k
Est. revenue
$186k–$499k after Steam's cut $337k–$767k before Steam's cut
$19.99
1k reviews
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SimulationSpace
Infectonator 3: Apocalypse
2018
Est. copies
≈ 42k–68k
SteamSpy 100k–200k
Est. revenue
$149k–$401k after Steam's cut $271k–$617k before Steam's cut
$12.99
1k reviews
Very Positive
Outbreak SimIndie
Infection Free Zone
2024
Est. copies
≈ 464k–753k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$24.99
19k reviews
Very Positive
Early AccessBase-Building
Afterinfection
2025
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$32k–$87k after Steam's cut $59k–$134k before Steam's cut
$8.99
527 reviews
Mixed
ZombiesSurvival
Quarantineer
2021
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$22k–$58k after Steam's cut $40k–$90k before Steam's cut
$9.99
319 reviews
Mostly Positive
Dystopian Survival
Plague Inc: Evolved
2016
Est. copies
≈ 2.7M–4.5M
39x vs typical
SteamSpy 1M–2M
Est. revenue
$11.3M–$30.4M after Steam's cut $20.6M–$46.8M before Steam's cut
$14.99
66k reviews
Very Positive
StrategySimulation
ZED ZONE
2023
Est. copies
≈ 92k–149k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$303k–$814k after Steam's cut $551k–$1.3M before Steam's cut
$11.99
4k reviews
Very Positive
Early AccessSurvival

Sizing up your own game? See how many copies games in its genre usually sell before you build it.