Sign in
wishvane

How many copies did Zombie Simulator sell?

Estimated copies sold
≈ 3k–5k
$4k–$12k after Steam's cut $8k–$19k before the cut
from 132 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zombie Simulator out and predicted the genre from its 8 similar games. Every figure here, including Zombie Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 36k–237k
best case 3.4M (Plague Inc: Evolved)
The Zombies genre

6 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 36k–237k copies
≈ $215k–$1.9M after Steam's cut
from ~2k reviews
Best case
≈ 2.6M–4.2M copies
Plague Inc: Evolved · ≈ $10.7M–$28.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Zombies (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation + Outbreak Sim, priced around $15.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 95k–154k
SteamSpy 100k–200k
Est. revenue
$390k–$1.0M after Steam's cut $709k–$1.6M before the cut
$14.99
2k reviews
Very Positive
Tin Can
2022
Est. copies
≈ 32k–52k
SteamSpy 100k–200k
Est. revenue
$177k–$476k after Steam's cut $322k–$733k before the cut
$19.99
1k reviews
Very Positive
SimulationSpace
Infectonator 3: Apocalypse
2018
Est. copies
≈ 41k–66k
SteamSpy 100k–200k
Est. revenue
$146k–$391k after Steam's cut $265k–$602k before the cut
$12.99
1k reviews
Very Positive
Outbreak SimIndie
Infection Free Zone
2024
Est. copies
≈ 438k–711k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before the cut
$24.99
18k reviews
Very Positive
Early AccessBase-Building
Afterinfection
2025
Est. copies
≈ 12k–20k
SteamSpy 20k–50k
Est. revenue
$31k–$83k after Steam's cut $56k–$127k before the cut
$8.99
518 reviews
Mixed
ZombiesSurvival
Quarantineer
2021
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$22k–$58k after Steam's cut $40k–$90k before the cut
$9.99
319 reviews
Mostly Positive
Dystopian Survival
Plague Inc: Evolved
2016
Est. copies
≈ 2.6M–4.2M
38x vs typical
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.7M after Steam's cut $19.4M–$44.1M before the cut
$14.99
65k reviews
Very Positive
StrategySimulation
ZED ZONE
2023
Est. copies
≈ 87k–141k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$286k–$769k after Steam's cut $520k–$1.2M before the cut
$11.99
4k reviews
Very Positive
Early AccessSurvival

Sizing up your own game? See what its genre can realistically do before you build it.