Sign in
wishvane

How many copies did Life of Fly 2 sell?

Estimated copies sold
≈ 595–967
$2k–$4k after Steam's cut $3k–$7k before Steam's cut
from 24 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Life of Fly 2 and predicted how it would do from its 8 similar games. Every figure here, including Life of Fly 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 782k (Before Your Eyes)
Games like Life of Fly 2

A typical game among these

≈ 1k–5k copies

≈ $4k–$9k after Steam's cut

from ~84 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Interactive Fiction (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Before Your Eyes at ≈ 595k–968k copies, ≈ $1.6M–$4.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 36 reviews in their first month; the range was 2 to 2k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Interactive Fiction (4 of 8) and Narrative (4 of 8).
The winners
Winners here lead with Simulation + God Game, priced around $5. The breakout hits carry Indie + Singleplayer + Relaxing; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mountain
2014
Est. copies
≈ 912k–1.5M
194x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before Steam's cut
$0.99
16k reviews
Very Positive
SimulationIndie
Closer the Distance
2024
Est. copies
≈ 7k–12k
3.5x vs typical
SteamSpy under 20k
Est. revenue
$40k–$108k after Steam's cut $73k–$167k before Steam's cut
$19.99
296 reviews
Very Positive
NarrativeStory Rich
Before Your Eyes
2021
Est. copies
≈ 595k–968k
286x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before Steam's cut
$9.99
24k reviews
Overwhelmingly Positive
EmotionalNarrative
Imagine Lifetimes
2020
Est. copies
≈ 3k–6k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$24k before Steam's cut
$5.99
140 reviews
Mixed
Point & ClickSimulation
Thing-in-Itself
2017
Est. copies
≈ 4k–7k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before Steam's cut
$2.49
127 reviews
Mostly Positive
EmotionalPhilosophical
Life of Fly
2020
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$14.99
32 reviews
Positive
Interstate 35
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$7.99
41 reviews
Positive
Interactive FictionVisual Novel
Gravity VR
2023
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$245–$658 after Steam's cut $446–$1k before Steam's cut
$2.99
12 reviews
Positive
VRSingleplayer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.