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wishvane

How many copies did Sackboy™: A Big Adventure sell?

Estimated copies sold
≈ 105k–171k
$1.7M–$4.7M after Steam's cut $3.1M–$7.2M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Sackboy™: A Big Adventure out and predicted the genre from its 8 similar games. Every figure here, including Sackboy™: A Big Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.5M–34.4M
best case 105.0M (Terraria)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 9.5M–34.4M copies
≈ $78.8M–$137.4M after Steam's cut
from ~339k reviews
Best case
≈ 80.0M–130.0M copies
Terraria · ≈ $219.8M–$590.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and Story Rich (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10.
The era
The games you compared span 2011 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Terraria
2011
Est. copies
≈ 80.0M–130.0M
4.5x vs typical
SteamSpy 20M–50M
Est. revenue
$219.8M–$590.9M after Steam's cut $399.6M–$909.1M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Starbound
2016
Est. copies
≈ 4.9M–8.0M
SteamSpy 2M–5M
Est. revenue
$20.3M–$54.6M after Steam's cut $36.9M–$83.9M before the cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox
Brawlhalla
2017
Est. copies
≈ 14.1M–22.9M
SteamSpy 20M–50M
Est. revenue
Free
Free
409k reviews
Mostly Positive
Free to PlayMultiplayer
Cuphead
2017
Est. copies
≈ 7.5M–12.1M
SteamSpy 5M–10M
Est. revenue
$41.0M–$110.3M after Steam's cut $74.6M–$169.7M before the cut
$19.99
217k reviews
Overwhelmingly Positive
DifficultCartoon
Tomb Raider Game of the Year
2013
Est. copies
≈ 13.9M–22.6M
SteamSpy 5M–10M
Est. revenue
$76.6M–$206.0M after Steam's cut $139.3M–$316.8M before the cut
$19.99
268k reviews
Overwhelmingly Positive
AdventureAction
It Takes Two
2021
Est. copies
≈ 6.6M–10.7M
SteamSpy 5M–10M
Est. revenue
$72.4M–$194.6M after Steam's cut $131.6M–$299.3M before the cut
$39.99
265k reviews
Overwhelmingly Positive
Co-opMultiplayer
Portal 2
2011
Est. copies
≈ 24.1M–39.2M
SteamSpy 5M–10M
Est. revenue
$66.3M–$178.1M after Steam's cut $120.5M–$274.1M before the cut
$9.99
464k reviews
Overwhelmingly Positive
Geometry Dash
2014
Est. copies
≈ 32.4M–52.6M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
$44.4M–$119.5M after Steam's cut $80.8M–$183.9M before the cut
$4.99
623k reviews
Very Positive
DifficultMusic

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