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How many copies did TRAIN CREW sell?

Estimated copies sold
≈ 12k–20k
$57k–$152k after Steam's cut $103k–$234k before Steam's cut
from 488 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid TRAIN CREW and predicted how it would do from its 8 similar games. Every figure here, including TRAIN CREW's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 34k–141k
best case 269k (Train Sim World® 2)
Games like TRAIN CREW

A typical game among these

≈ 34k–141k copies

≈ $323k–$1.7M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Train Sim World® 2 at ≈ 205k–333k copies, ≈ $1.1M–$3.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 445 reviews in their first month; the range was 54 to 985.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Realistic (7 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $20.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Train Sim World® 2
2020
Est. copies
≈ 205k–333k
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before Steam's cut
$19.99
8k reviews
Very Positive
SimulationTrains
TramSim Vienna - The Tram Simulator
2020
Est. copies
≈ 52k–85k
SteamSpy 100k–200k
Est. revenue
$501k–$1.3M after Steam's cut $911k–$2.1M before Steam's cut
$34.99
2k reviews
Mostly Positive
SimulationSingleplayer
JR EAST Train Simulator
2022
Est. copies
≈ 31k–50k
SteamSpy 20k–50k
Est. revenue
$196k–$527k after Steam's cut $356k–$811k before Steam's cut
$22.99
1k reviews
Mostly Positive
TrainsSimulation
Train Sim World® 5
2024
Est. copies
≈ 130k–212k
2.7x vs typical
SteamSpy 100k–200k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before Steam's cut
$39.99
5k reviews
Mostly Positive
SimulationAdventure
Train Sim World® 4
2023
Est. copies
≈ 100k–162k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$824k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$29.99
4k reviews
Mostly Positive
TrainsSimulation
Station Manager
2022
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before Steam's cut
$12.99
224 reviews
Very Positive
SimulationCasual
Hmmsim Metro
2021
Est. copies
≈ 46k–75k
SteamSpy 50k–100k
Est. revenue
$253k–$680k after Steam's cut $460k–$1.0M before Steam's cut
$19.99
2k reviews
Very Positive
SimulationTrains
SubwaySim Hamburg
2023
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$112k–$300k after Steam's cut $203k–$462k before Steam's cut
$34.99
468 reviews
Mostly Positive
CasualSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.