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How many copies did SubwaySim Hamburg sell?

Estimated copies sold
≈ 12k–19k
$112k–$300k after Steam's cut $203k–$462k before Steam's cut
from 468 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SubwaySim Hamburg and predicted how it would do from its 8 similar games. Every figure here, including SubwaySim Hamburg's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 681k–1.7M
best case 78.3M (Euro Truck Simulator 2)
Games like SubwaySim Hamburg

A typical game among these

≈ 681k–1.7M copies

≈ $5.9M–$15.2M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Euro Truck Simulator 2 at ≈ 59.7M–97.0M copies, ≈ $328.0M–$881.9M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Driving (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Driving + Transportation, priced around $20. The breakout hits carry Transportation + Moddable + Open World; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Euro Truck Simulator 2
2012
Est. copies
≈ 59.7M–97.0M
51x vs typical
SteamSpy 10M–20M
Est. revenue
$328.0M–$881.9M after Steam's cut $596.4M–$1356.8M before Steam's cut
$19.99
944k reviews
Overwhelmingly Positive
DrivingTransportation
MudRunner
2017
Est. copies
≈ 1.5M–2.5M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
44k reviews
Very Positive
OffroadSimulation
Drive Beyond Horizons
2025
Est. copies
≈ 504k–819k
SteamSpy 100k–200k
Est. revenue
$3.5M–$9.3M after Steam's cut $6.3M–$14.3M before Steam's cut
$24.99
20k reviews
Mostly Positive
Early AccessAdventure
SnowRunner
2021
Est. copies
≈ 1.4M–2.3M
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$11.5M–$31.1M after Steam's cut $21.0M–$47.8M before Steam's cut
$29.99
56k reviews
Very Positive
SimulationAutomobile Sim
Jalopy
2018
Est. copies
≈ 345k–561k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before Steam's cut
$14.99
11k reviews
Mostly Positive
Automobile SimDriving
Gold Mining Simulator
2017
Est. copies
≈ 565k–918k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before Steam's cut
$19.99
16k reviews
Mostly Positive
SimulationMining
American Truck Simulator
2016
Est. copies
≈ 8.2M–13.3M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$45.0M–$120.9M after Steam's cut $81.7M–$186.0M before Steam's cut
$19.99
197k reviews
Overwhelmingly Positive
Automobile SimDriving
OMSI 2: Steam Edition
2013
Est. copies
≈ 942k–1.5M
SteamSpy 1M–2M
Est. revenue
$7.8M–$20.9M after Steam's cut $14.1M–$32.1M before Steam's cut
$29.99
15k reviews
Very Positive
Automobile SimSimulation

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