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How many copies did COCKEYED HELICOPTERS sell?

Estimated copies sold
≈ 50–81
$124–$332 after Steam's cut $225–$510 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid COCKEYED HELICOPTERS and predicted how it would do from its 8 similar games. Every figure here, including COCKEYED HELICOPTERS's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 517k–1.2M
best case 27.0M (BeamNG.drive)
Games like COCKEYED HELICOPTERS

A typical game among these

≈ 517k–1.2M copies

≈ $1.1M–$4.3M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Flight (3 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Realistic + Automobile Sim + Open World; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
36x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
Race The Sun
2013
Est. copies
≈ 402k–653k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner
Learn to Fly 3
2017
Est. copies
≈ 390k–633k
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayCasual
Besiege
2020
Est. copies
≈ 1.3M–2.1M
4.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
The Plan
2014
Est. copies
≈ 1.3M–2.2M
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
24k reviews
Very Positive
Free to PlayIndie
Bomber Crew
2017
Est. copies
≈ 535k–869k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$15.99
16k reviews
Very Positive
World War IISimulation
Superflight
2017
Est. copies
≈ 399k–648k
SteamSpy 500k–1M
Est. revenue
$328k–$881k after Steam's cut $596k–$1.4M before Steam's cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
Spin Rhythm XD
2023
Est. copies
≈ 105k–171k
SteamSpy 200k–500k
Est. revenue
$578k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$19.99
4k reviews
Overwhelmingly Positive
RhythmMusic

Sizing up your own game? See how many copies games in its genre usually sell before you build it.