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How many copies did TFC: The Fertile Crescent sell?

Estimated copies sold
≈ 10k–16k
$30k–$81k after Steam's cut $55k–$125k before Steam's cut
from 402 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid TFC: The Fertile Crescent and predicted how it would do from its 8 similar games. Every figure here, including TFC: The Fertile Crescent's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 89k–774k
best case 3.1M (Age of Empires IV: Anniversary Edition)
Games like TFC: The Fertile Crescent

A typical game among these

≈ 89k–774k copies

≈ $376k–$2.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Age of Empires IV: Anniversary Edition at ≈ 2.4M–3.9M copies, ≈ $26.1M–$70.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 180 to 19k.
The genre you'd be entering
These games
The similar games share Action RTS (5 of 8) and City Builder (5 of 8).
The winners
Winners here lead with RTS + Base-Building, priced around $40.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.