Sign in
wishvane

How many copies did Last Light sell?

Estimated copies sold
≈ 5k–8k
$21k–$56k after Steam's cut $38k–$86k before Steam's cut
from 190 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Last Light and predicted how it would do from its 8 similar games. Every figure here, including Last Light's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.1M–5.4M
best case 16.6M (Lethal Company)
Games like Last Light

A typical game among these

≈ 3.1M–5.4M copies

≈ $21.7M–$36.7M after Steam's cut

from ~108k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Lethal Company at ≈ 12.7M–20.6M copies, ≈ $34.8M–$93.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 35k reviews in their first month; the range was 4k to 114k.
The genre you'd be entering
These games
The similar games share Horror (6 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Horror + First-Person, priced around $10. The breakout hits carry Funny + Online Co-Op + Co-op; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lethal Company
2023
Est. copies
≈ 12.7M–20.6M
4.7x vs typical
SteamSpy 10M–20M
Est. revenue
$34.8M–$93.6M after Steam's cut $63.3M–$144.0M before Steam's cut
$9.99
511k reviews
Overwhelmingly Positive
Online Co-OpHorror
Prey
2017
Est. copies
≈ 1.9M–3.1M
SteamSpy 1M–2M
Est. revenue
$15.5M–$41.8M after Steam's cut $28.2M–$64.2M before Steam's cut
$29.99
55k reviews
Very Positive
Sci-fiImmersive Sim
SOMA
2015
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$21.4M–$57.4M after Steam's cut $38.8M–$88.3M before Steam's cut
$29.99
53k reviews
Overwhelmingly Positive
Escape the Backrooms
2025
Est. copies
≈ 4.1M–6.7M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.6M after Steam's cut $20.7M–$47.1M before Steam's cut
$9.99
167k reviews
Very Positive
HorrorMultiplayer
Content Warning
2024
Est. copies
≈ 4.1M–6.6M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$8.9M–$24.0M after Steam's cut $16.2M–$36.9M before Steam's cut
$7.99
164k reviews
Very Positive
Online Co-OpHorror
OMORI
2020
Est. copies
≈ 2.2M–3.6M
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.6M after Steam's cut $22.0M–$50.1M before Steam's cut
$19.99
89k reviews
Overwhelmingly Positive
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.4M–7.1M
SteamSpy 2M–5M
Est. revenue
$24.1M–$64.9M after Steam's cut $43.9M–$99.9M before Steam's cut
$19.99
128k reviews
Overwhelmingly Positive
Outer Wilds
2020
Est. copies
≈ 2.7M–4.4M
SteamSpy 1M–2M
Est. revenue
$18.5M–$49.7M after Steam's cut $33.6M–$76.4M before Steam's cut
$24.99
108k reviews
Overwhelmingly Positive
ExplorationSpace

Sizing up your own game? See how many copies games in its genre usually sell before you build it.