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How many copies did In Stars And Time sell?

Estimated copies sold
≈ 222k–361k
$1.2M–$3.3M after Steam's cut $2.2M–$5.1M before Steam's cut
from 9k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid In Stars And Time and predicted how it would do from its 8 similar games. Every figure here, including In Stars And Time's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 468k–611k
best case 1.8M (The Last of Us™ Part II Remastered)
Games like In Stars And Time

A typical game among these

≈ 468k–611k copies

≈ $4.9M–$8.9M after Steam's cut

from ~16k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Last of Us™ Part II Remastered at ≈ 1.4M–2.3M copies, ≈ $19.2M–$51.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 621 to 18k.
The genre you'd be entering
These games
The similar games share Story Rich (7 of 8) and LGBTQ+ (6 of 8).
The winners
Winners here lead with Story Rich + Post-apocalyptic, priced around $50. The breakout hits carry Post-apocalyptic + Third-Person Shooter + Action-Adventure; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tell Me Why
2020
Est. copies
≈ 400k–650k
SteamSpy 500k–1M
Est. revenue
Free
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16k reviews
Very Positive
Choices MatterStory Rich
Life is Strange Remastered
2022
Est. copies
≈ 279k–453k
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.2M after Steam's cut $5.6M–$12.7M before Steam's cut
$39.99
11k reviews
Very Positive
Choices MatterStory Rich
The Last of Us™ Part II Remastered
2025
Est. copies
≈ 1.4M–2.3M
3.5x vs typical
SteamSpy 500k–1M
Est. revenue
$19.2M–$51.5M after Steam's cut $34.9M–$79.3M before Steam's cut
$49.99
56k reviews
Very Positive
Story RichPost-apocalyptic
Coffee Talk
2020
Est. copies
≈ 314k–510k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
$12.99
13k reviews
Very Positive
ConversationPixel Graphics
missed messages.
2019
Est. copies
≈ 448k–728k
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Overwhelmingly Positive
Free to PlayVisual Novel
Gone Home
2013
Est. copies
≈ 1.2M–1.9M
SteamSpy 500k–1M
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.9M before Steam's cut
$14.99
18k reviews
Mostly Positive
Until Then
2024
Est. copies
≈ 484k–786k
SteamSpy 100k–200k
Est. revenue
$2.7M–$7.1M after Steam's cut $4.8M–$11.0M before Steam's cut
$19.99
19k reviews
Overwhelmingly Positive
Visual NovelPixel Graphics
Life is Strange: True Colors
2021
Est. copies
≈ 419k–681k
SteamSpy 500k–1M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before Steam's cut
$59.99
17k reviews
Very Positive
Choices MatterStory Rich

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