Sign in
wishvane

How many copies did Fire & Maneuver sell?

Estimated copies sold
≈ 66k–108k
$182k–$491k after Steam's cut $332k–$755k before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fire & Maneuver out and predicted the genre from its 8 similar games. Every figure here, including Fire & Maneuver's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.6M–8.1M
best case 19.8M (Sid Meier’s Civilization® VI)
The Historical genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.6M–8.1M copies
≈ $24.7M–$145.6M after Steam's cut
from ~77k reviews
Best case
≈ 15.1M–24.5M copies
Sid Meier’s Civilization® VI · ≈ $248.4M–$667.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Historical (8 of 8) and Turn-Based Strategy (8 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $60.
The era
The games you compared span 2006 to 2019, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.1M–24.5M
4.9x vs typical
SteamSpy 10M–20M
Est. revenue
$248.4M–$667.9M after Steam's cut $451.7M–$1027.6M before the cut
$59.99
376k reviews
Very Positive
StrategyTurn-Based Strategy
Sid Meier's Civilization® V
2010
Est. copies
≈ 10.9M–17.8M
2.7x vs typical
SteamSpy 10M–20M
Est. revenue
$90.1M–$242.3M after Steam's cut $163.9M–$372.8M before the cut
$29.99
210k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Total War: EMPIRE – Definitive Edition
2009
Est. copies
≈ 2.0M–3.2M
SteamSpy 1M–2M
Est. revenue
$13.5M–$36.4M after Steam's cut $24.6M–$55.9M before the cut
$24.99
38k reviews
Very Positive
StrategyHistorical
Age of History II
2018
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$5.99
50k reviews
Very Positive
StrategyHistorical
Total War: THREE KINGDOMS
2019
Est. copies
≈ 2.7M–4.4M
SteamSpy 5M–10M
Est. revenue
$29.5M–$79.4M after Steam's cut $53.7M–$122.2M before the cut
$39.99
93k reviews
Very Positive
StrategyHistorical
Total War: MEDIEVAL II – Definitive Edition
2006
Est. copies
≈ 1.9M–3.1M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$24.99
36k reviews
Overwhelmingly Positive
StrategyMedieval
Total War: SHOGUN 2
2011
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.6M after Steam's cut $52.5M–$119.4M before the cut
$29.99
67k reviews
Very Positive
StrategyHistorical
Total War: ROME II - Emperor Edition
2013
Est. copies
≈ 4.6M–7.4M
SteamSpy 2M–5M
Est. revenue
$75.2M–$202.2M after Steam's cut $136.7M–$311.0M before the cut
$59.99
88k reviews
Very Positive
StrategyHistorical

Sizing up your own game? See what its genre can realistically do before you build it.