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How many copies did DarkFighter sell?

Estimated copies sold
≈ 648–1k
$355–$954 after Steam's cut $645–$1k before the cut
from 27 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DarkFighter out and predicted the genre from its 8 similar games. Every figure here, including DarkFighter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 252k–332k
best case 8.6M (Clair Obscur: Expedition 33)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 252k–332k copies
≈ $1.8M–$3.8M after Steam's cut
from ~9k reviews
Best case
≈ 6.6M–10.6M copies
Clair Obscur: Expedition 33 · ≈ $90.1M–$242.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on JRPG (8 of 8) and Turn-Based Combat (6 of 8).
The winners
Winners here lead with Turn-Based Combat + Story Rich, priced around $35. The breakout hits carry Story Rich; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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RPGJRPG
Clair Obscur: Expedition 33
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Est. copies
≈ 6.6M–10.6M
32x vs typical
SteamSpy 2M–5M
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Turn-Based CombatStory Rich
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≈ 563k–914k
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Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.