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How many copies did Fear Therapy sell?

Estimated copies sold
≈ 118k–191k
$161k–$434k after Steam's cut $294k–$668k before the cut
from 5k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fear Therapy out and predicted the genre from its 8 similar games. Every figure here, including Fear Therapy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27.5M–49.8M
best case 93.5M (Tom Clancy's Rainbow Six Siege)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 27.5M–49.8M copies
≈ $117.8M–$358.9M after Steam's cut
from ~879k reviews
Best case
≈ 71.2M–115.7M copies
Tom Clancy's Rainbow Six Siege
The genre you'd be entering
Your set
Your set clusters on Co-op (2 of 8) and First-Person (2 of 8).
The winners
Winners here lead with FPS + Tactical.
The era
The games you compared span 2014 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.