Sign in
wishvane

How many copies did Run Run Run sell?

Estimated copies sold
≈ 2k–3k
$1k–$4k after Steam's cut $2k–$5k before the cut
from 64 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Run Run Run out and predicted the genre from its 8 similar games. Every figure here, including Run Run Run's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 160k–431k
best case 4.9M (Crab Game)
The Racing genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 160k–431k copies
≈ $204k–$1.4M after Steam's cut
from ~6k reviews
Best case
≈ 3.8M–6.1M copies
Crab Game
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Racing (4 of 8) and Arcade (3 of 8).
The winners
Winners here lead with Psychological Horror + Battle Royale. The breakout hits carry Psychological Horror + Battle Royale + PvP; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Haste
2025
Est. copies
≈ 326k–530k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$19.99
14k reviews
Very Positive
Fast-PacedAction
Crab Game
2021
Est. copies
≈ 3.8M–6.1M
24x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
151k reviews
Very Positive
Psychological HorrorMultiplayer
Retrowave
2022
Est. copies
≈ 369k–599k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$303k–$815k after Steam's cut $551k–$1.3M before the cut
$2.99
15k reviews
Overwhelmingly Positive
Racing1980s
SUPER CHICKEN JUMPER
2021
Est. copies
≈ 133k–216k
SteamSpy 100k–200k
Est. revenue
$109k–$294k after Steam's cut $199k–$452k before the cut
$2.99
5k reviews
Overwhelmingly Positive
DifficultArcade
Music Racer
2018
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$60k–$162k after Steam's cut $110k–$250k before the cut
$1.99
4k reviews
Very Positive
MusicRhythm
Race The Sun
2013
Est. copies
≈ 330k–537k
SteamSpy 500k–1M
Est. revenue
$907k–$2.4M after Steam's cut $1.6M–$3.8M before the cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner
Vecter
2020
Est. copies
≈ 77k–125k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Overwhelmingly Positive
Free to PlayRacing
Drift86
2019
Est. copies
≈ 210k–342k
SteamSpy 200k–500k
Est. revenue
$115k–$309k after Steam's cut $209k–$476k before the cut
$1.99
7k reviews
Very Positive
RacingMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.