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How many copies did Pets Hotel sell?

Estimated copies sold
≈ 10k–16k
$50k–$134k after Steam's cut $90k–$206k before the cut
from 419 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pets Hotel out and predicted the genre from its 8 similar games. Every figure here, including Pets Hotel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.0M–6.0M
best case 8.8M (Kerbal Space Program)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.0M–6.0M copies
≈ $17.5M–$89.4M after Steam's cut
from ~67k reviews
Best case
≈ 6.7M–10.9M copies
Kerbal Space Program · ≈ $73.8M–$198.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Sandbox (6 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40.
The era
The games you compared span 2012 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Kerbal Space Program
2015
Est. copies
≈ 6.7M–10.9M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$73.8M–$198.5M after Steam's cut $134.2M–$305.4M before the cut
$39.99
145k reviews
Overwhelmingly Positive
SpaceSimulation
Europa Universalis IV
2013
Est. copies
≈ 7.1M–11.6M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$97.9M–$263.3M after Steam's cut $178.1M–$405.2M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$23.1M–$62.2M after Steam's cut $42.1M–$95.7M before the cut
$24.99
111k reviews
Very Positive
SimulationDesign & Illustration
Crusader Kings II
2012
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
Free
Free
74k reviews
Very Positive
Grand StrategyStrategy
Car Mechanic Simulator 2021
2021
Est. copies
≈ 942k–1.5M
SteamSpy 1M–2M
Est. revenue
$6.5M–$17.4M after Steam's cut $11.8M–$26.8M before the cut
$24.99
38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.4M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Car Mechanic Simulator 2018
2017
Est. copies
≈ 1.9M–3.1M
SteamSpy 2M–5M
Est. revenue
$10.6M–$28.5M after Steam's cut $19.3M–$43.9M before the cut
$19.99
56k reviews
Very Positive
SimulationAutomobile Sim
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.0M after Steam's cut $19.6M–$44.6M before the cut
$24.99
59k reviews
Very Positive
SandboxBase-Building

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