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How many copies did Crimzon Clover World EXplosion sell?

Estimated copies sold
≈ 9k–15k
$52k–$140k after Steam's cut $94k–$215k before the cut
from 381 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crimzon Clover World EXplosion out and predicted the genre from its 8 similar games. Every figure here, including Crimzon Clover World EXplosion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–44k
best case 1.5M (FlatOut 2)
The Arcade genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3k–44k copies
≈ $8k–$251k after Steam's cut
from ~191 reviews
Best case
≈ 1.1M–1.9M copies
FlatOut 2 · ≈ $3.1M–$8.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Arcade (4 of 8) and Bowling (4 of 8).
The winners
Winners here lead with Racing + Combat Racing, priced around $10.
The era
The games you compared span 2006 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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CasualSports
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≈ 1.1M–1.9M
115x vs typical
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RacingCombat Racing
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MemesPixel Graphics
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FPSAction

Sizing up your own game? See what its genre can realistically do before you build it.