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How many copies did Spaceflight Simulator sell?

Estimated copies sold
≈ 243k–395k
$1.0M–$2.7M after Steam's cut $1.8M–$4.1M before Steam's cut
from 10k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Spaceflight Simulator and predicted how it would do from its 8 similar games. Every figure here, including Spaceflight Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.6M–2.7M
best case 23.0M (No Man's Sky)
Games like Spaceflight Simulator

A typical game among these

≈ 1.6M–2.7M copies

≈ $12.5M–$20.1M after Steam's cut

from ~34k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: No Man's Sky at ≈ 17.5M–28.5M copies, ≈ $289.3M–$777.8M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Space (7 of 8) and Open World (5 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $25.
When they shipped
The similar games span 2010 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
4.2x vs typical
SteamSpy 2M–5M
Est. revenue
$28.5M–$76.7M after Steam's cut $51.9M–$118.0M before Steam's cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Elite Dangerous
2015
Est. copies
≈ 5.3M–8.5M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.8M after Steam's cut $52.6M–$119.6M before Steam's cut
$19.99
108k reviews
Mostly Positive
Space SimSpace
No Man's Sky
2016
Est. copies
≈ 17.5M–28.5M
12x vs typical
SteamSpy 5M–10M
Est. revenue
$289.3M–$777.8M after Steam's cut $526.0M–$1196.6M before Steam's cut
$59.99
422k reviews
Very Positive
Open WorldOpen World Survival Craft
Kerbal Space Program
2015
Est. copies
≈ 7.2M–11.7M
4.3x vs typical
SteamSpy 2M–5M
Est. revenue
$79.0M–$212.3M after Steam's cut $143.6M–$326.6M before Steam's cut
$39.99
147k reviews
Overwhelmingly Positive
SpaceSimulation
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.0M after Steam's cut $23.6M–$53.8M before Steam's cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Empyrion - Galactic Survival
2020
Est. copies
≈ 854k–1.4M
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before Steam's cut
$19.99
34k reviews
Mostly Positive
EVE Online
2010
Est. copies
≈ 2.5M–4.1M
SteamSpy 2M–5M
Est. revenue
Free
Free
40k reviews
Mostly Positive
SpaceFree to Play
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace

Sizing up your own game? See how many copies games in its genre usually sell before you build it.