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wishvane

How many copies did Spaceflight Simulator sell?

Estimated copies sold
≈ 229k–373k
$945k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
from 10k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spaceflight Simulator out and predicted the genre from its 8 similar games. Every figure here, including Spaceflight Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–2.3M
best case 21.6M (No Man's Sky)
The Space genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.6M–2.3M copies
≈ $12.5M–$19.1M after Steam's cut
from ~34k reviews
Best case
≈ 16.5M–26.8M copies
No Man's Sky · ≈ $271.9M–$731.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Space (7 of 8) and Open World (5 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $25.
The era
The games you compared span 2010 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
4.2x vs typical
SteamSpy 2M–5M
Est. revenue
$28.2M–$75.9M after Steam's cut $51.4M–$116.8M before the cut
$24.99
143k reviews
Overwhelmingly Positive
Colony SimBase-Building
Elite Dangerous
2015
Est. copies
≈ 5.0M–8.1M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$27.3M–$73.3M after Steam's cut $49.6M–$112.8M before the cut
$19.99
107k reviews
Mostly Positive
Space SimSpace
No Man's Sky
2016
Est. copies
≈ 16.5M–26.8M
12x vs typical
SteamSpy 5M–10M
Est. revenue
$271.9M–$731.1M after Steam's cut $494.4M–$1124.8M before the cut
$59.99
412k reviews
Very Positive
Open WorldOpen World Survival Craft
Kerbal Space Program
2015
Est. copies
≈ 6.7M–10.9M
4.2x vs typical
SteamSpy 2M–5M
Est. revenue
$73.8M–$198.5M after Steam's cut $134.2M–$305.4M before the cut
$39.99
145k reviews
Overwhelmingly Positive
SpaceSimulation
Universe Sandbox
2015
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.7M after Steam's cut $22.1M–$50.3M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Empyrion - Galactic Survival
2020
Est. copies
≈ 906k–1.5M
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$19.99
34k reviews
Mostly Positive
EVE Online
2010
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
39k reviews
Mostly Positive
SpaceFree to Play
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$19.99
91k reviews
Overwhelmingly Positive
AutomationSpace

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