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How many copies did Xtreme Aces Racing sell?

Estimated copies sold
≈ 149–242
$614–$2k after Steam's cut $1k–$3k before Steam's cut
from 6 reviews (6 user reviews)
Only 6 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Xtreme Aces Racing and predicted how it would do from its 8 similar games. Every figure here, including Xtreme Aces Racing's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 114–586
best case 730k (Project Wingman)
Games like Xtreme Aces Racing

A typical game among these

≈ 114–586 copies

≈ $221–$565 after Steam's cut

from ~6 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Project Wingman at ≈ 556k–904k copies, ≈ $3.8M–$10.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 3k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Flight (8 of 8) and Combat Racing (7 of 8).
The winners
Winners here lead with Flight + Jet, priced around $25. The breakout hits carry Indie + War + Military; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 3k–5k
19x vs typical
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before Steam's cut
$9.99
112 reviews
Mostly Positive
RacingCombat Racing
Project Wingman
2020
Est. copies
≈ 556k–904k
3738x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before Steam's cut
$24.99
22k reviews
Very Positive
FlightAction
Sky Mad
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$138–$368 after Steam's cut $250–$566 before Steam's cut
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2 reviews
2 user reviews
ActionRacing
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≈ 521–846
3.5x vs typical
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Est. revenue
$142–$381 after Steam's cut $258–$586 before Steam's cut
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SimulationAction
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≈ 124–202
SteamSpy 20k–50k
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$34–$91 after Steam's cut $61–$140 before Steam's cut
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5 user reviews
ActionFlight
DARKAIR
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≈ 25–40
SteamSpy under 20k
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$103–$273 after Steam's cut $187–$420 before Steam's cut
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1 user reviews
Combat RacingFlight
ZEROED
2021
Est. copies
≈ 372–605
2.5x vs typical
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Combat RacingFlight
River Raid 3D
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Est. copies
≈ 149–242
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Hero ShooterFlight

Sizing up your own game? See how many copies games in its genre usually sell before you build it.