Sign in
wishvane

How many copies did Virtual Journey Into the Metaverse sell?

Estimated copies sold
≈ 794–1k
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
from 32 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Virtual Journey Into the Metaverse and predicted how it would do from its 8 similar games. Every figure here, including Virtual Journey Into the Metaverse's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 136k–337k
best case 850k (There Is No Game: Wrong Dimension)
Games like Virtual Journey Into the Metaverse

A typical game among these

≈ 136k–337k copies

≈ $1.0M–$1.5M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Multiple Endings (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: There Is No Game: Wrong Dimension at ≈ 648k–1.1M copies, ≈ $2.3M–$6.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 421 to 3k.
The genre you'd be entering
These games
The similar games share Multiple Endings (3 of 8) and Puzzle (3 of 8).
The winners
Winners here lead with Point & Click + Puzzle, priced around $13.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Death and Taxes
2020
Est. copies
≈ 213k–346k
SteamSpy 500k–1M
Est. revenue
$760k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$12.99
9k reviews
Very Positive
Choices MatterStory Rich
Card Shark
2022
Est. copies
≈ 81k–131k
SteamSpy 20k–50k
Est. revenue
$443k–$1.2M after Steam's cut $805k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
IndieStory Rich
Katawa Shoujo
2024
Est. copies
≈ 155k–251k
SteamSpy 100k–200k
Est. revenue
Free
Free
6k reviews
Overwhelmingly Positive
Visual NovelRomance
There Is No Game: Wrong Dimension
2020
Est. copies
≈ 648k–1.1M
3.5x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before Steam's cut
$12.99
26k reviews
Overwhelmingly Positive
IndieAdventure
The Operator
2024
Est. copies
≈ 220k–358k
SteamSpy 500k–1M
Est. revenue
$848k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$13.99
9k reviews
Very Positive
DetectiveInvestigation
BOOK OF HOURS
2023
Est. copies
≈ 111k–181k
SteamSpy 200k–500k
Est. revenue
$764k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
4k reviews
Very Positive
RPGCard Game
KinitoPET
2024
Est. copies
≈ 367k–596k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$604k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$5.99
15k reviews
Very Positive
Kinkoi: Golden Loveriche
2021
Est. copies
≈ 55k–90k
SteamSpy 100k–200k
Est. revenue
$531k–$1.4M after Steam's cut $966k–$2.2M before Steam's cut
$34.99
2k reviews
Overwhelmingly Positive
CasualVisual Novel

Sizing up your own game? See how many copies games in its genre usually sell before you build it.